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Add top-level osu! hitobject pooling
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@ -41,6 +41,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Container<DrawableSliderTick> tickContainer;
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private Container<DrawableSliderRepeat> repeatContainer;
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public DrawableSlider()
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: this(null)
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{
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}
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public DrawableSlider([CanBeNull] Slider s = null)
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: base(s)
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{
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