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https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Adjust drawnodes to use the new shared data structure
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@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public override bool IsPresent => true;
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private readonly TrailDrawNodeSharedData trailDrawNodeSharedData = new TrailDrawNodeSharedData();
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private const int max_sprites = 2048;
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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@ -55,7 +54,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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tNode.Texture = texture;
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tNode.Size = size;
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tNode.Time = time;
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tNode.Shared = trailDrawNodeSharedData;
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for (int i = 0; i < parts.Length; ++i)
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if (parts[i].InvalidationID > tNode.Parts[i].InvalidationID)
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@ -167,22 +165,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public bool WasUpdated;
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}
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private class TrailDrawNodeSharedData
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{
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public VertexBuffer<TexturedTrailVertex> VertexBuffer;
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}
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private class TrailDrawNode : DrawNode
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{
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public Shader Shader;
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public Texture Texture;
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public float Time;
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public TrailDrawNodeSharedData Shared;
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public readonly TrailPart[] Parts = new TrailPart[max_sprites];
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public Vector2 Size;
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private readonly VertexBuffer<TexturedTrailVertex> vertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
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public TrailDrawNode()
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{
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for (int i = 0; i < max_sprites; i++)
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@ -194,9 +188,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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if (Shared.VertexBuffer == null)
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Shared.VertexBuffer = new QuadVertexBuffer<TexturedTrailVertex>(max_sprites, BufferUsageHint.DynamicDraw);
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Shader.GetUniform<float>("g_FadeClock").UpdateValue(ref Time);
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int updateStart = -1, updateEnd = 0;
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@ -218,7 +209,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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new Quad(pos.X - Size.X / 2, pos.Y - Size.Y / 2, Size.X, Size.Y),
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DrawColourInfo.Colour,
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null,
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v => Shared.VertexBuffer.Vertices[end++] = new TexturedTrailVertex
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v => vertexBuffer.Vertices[end++] = new TexturedTrailVertex
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{
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Position = v.Position,
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TexturePosition = v.TexturePosition,
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@ -230,24 +221,31 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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else if (updateStart != -1)
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{
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Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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updateStart = -1;
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}
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}
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// Update all remaining vertices that have been changed.
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if (updateStart != -1)
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Shared.VertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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vertexBuffer.UpdateRange(updateStart * 4, updateEnd * 4);
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base.Draw(vertexAction);
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Shader.Bind();
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Texture.TextureGL.Bind();
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Shared.VertexBuffer.Draw();
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vertexBuffer.Draw();
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Shader.Unbind();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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vertexBuffer.Dispose();
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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