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Merge master with conflicts resolved
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commit
bf9e289f3a
@ -4,9 +4,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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using osu.Game.Users;
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using osuTK;
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using osuTK;
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@ -22,20 +24,27 @@ namespace osu.Game.Tests.Visual.Online
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typeof(UserGridPanel),
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typeof(UserGridPanel),
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};
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};
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private readonly UserPanel peppy;
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private readonly Bindable<UserActivity> activity = new Bindable<UserActivity>();
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public TestSceneUserPanel()
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private UserGridPanel peppy;
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private UserListPanel evast;
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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{
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UserPanel flyte;
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UserGridPanel flyte;
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Add(new FillFlowContainer
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Child = new FillFlowContainer
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Spacing = new Vector2(10f),
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Spacing = new Vector2(10f),
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Children = new[]
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Children = new Drawable[]
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{
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{
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flyte = new UserGridPanel(new User
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flyte = new UserGridPanel(new User
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{
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{
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@ -53,7 +62,7 @@ namespace osu.Game.Tests.Visual.Online
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IsSupporter = true,
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IsSupporter = true,
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SupportLevel = 3,
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SupportLevel = 3,
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}) { Width = 300 },
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}) { Width = 300 },
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new UserListPanel(new User
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evast = new UserListPanel(new User
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{
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{
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Username = @"Evast",
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Username = @"Evast",
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Id = 8195163,
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Id = 8195163,
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@ -63,34 +72,42 @@ namespace osu.Game.Tests.Visual.Online
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LastVisit = DateTimeOffset.Now
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LastVisit = DateTimeOffset.Now
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})
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})
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},
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},
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});
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};
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flyte.Status.Value = new UserStatusOnline();
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flyte.Status.Value = new UserStatusOnline();
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peppy.Status.Value = null;
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peppy.Status.Value = null;
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}
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[Test]
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public void UserStatusesTests()
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{
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AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); });
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AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); });
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AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); });
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AddStep(@"null status", () => { peppy.Status.Value = null; });
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}
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[Test]
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public void UserActivitiesTests()
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{
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Bindable<UserActivity> activity = new Bindable<UserActivity>();
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peppy.Activity.BindTo(activity);
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peppy.Activity.BindTo(activity);
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AddStep("idle", () => { activity.Value = null; });
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evast.Status.Value = null;
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AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); });
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evast.Activity.BindTo(activity);
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AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); });
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});
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AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); });
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AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); });
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[Test]
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AddStep("modding", () => { activity.Value = new UserActivity.Modding(); });
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public void TestUserStatus()
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{
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AddStep("online", () => peppy.Status.Value = evast.Status.Value = new UserStatusOnline());
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AddStep("do not disturb", () => peppy.Status.Value = evast.Status.Value = new UserStatusDoNotDisturb());
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AddStep("offline", () => peppy.Status.Value = evast.Status.Value = new UserStatusOffline());
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AddStep("null status", () => peppy.Status.Value = evast.Status.Value = null);
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}
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}
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[Test]
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public void TestUserActivity()
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{
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AddStep("set online status", () => peppy.Status.Value = evast.Status.Value = new UserStatusOnline());
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AddStep("idle", () => activity.Value = null);
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AddStep("spectating", () => activity.Value = new UserActivity.Spectating());
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AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
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AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
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AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
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AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3));
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AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap());
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AddStep("editing", () => activity.Value = new UserActivity.Editing(null));
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AddStep("modding", () => activity.Value = new UserActivity.Modding());
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}
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private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId));
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}
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}
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}
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}
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