Merge master with conflicts resolved

This commit is contained in:
Andrei Zavatski 2020-03-05 04:11:12 +03:00
commit bf9e289f3a

View File

@ -4,9 +4,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Users; using osu.Game.Users;
using osuTK; using osuTK;
@ -22,20 +24,27 @@ namespace osu.Game.Tests.Visual.Online
typeof(UserGridPanel), typeof(UserGridPanel),
}; };
private readonly UserPanel peppy; private readonly Bindable<UserActivity> activity = new Bindable<UserActivity>();
public TestSceneUserPanel() private UserGridPanel peppy;
private UserListPanel evast;
[Resolved]
private RulesetStore rulesetStore { get; set; }
[SetUp]
public void SetUp() => Schedule(() =>
{ {
UserPanel flyte; UserGridPanel flyte;
Add(new FillFlowContainer Child = new FillFlowContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Spacing = new Vector2(10f), Spacing = new Vector2(10f),
Children = new[] Children = new Drawable[]
{ {
flyte = new UserGridPanel(new User flyte = new UserGridPanel(new User
{ {
@ -53,7 +62,7 @@ namespace osu.Game.Tests.Visual.Online
IsSupporter = true, IsSupporter = true,
SupportLevel = 3, SupportLevel = 3,
}) { Width = 300 }, }) { Width = 300 },
new UserListPanel(new User evast = new UserListPanel(new User
{ {
Username = @"Evast", Username = @"Evast",
Id = 8195163, Id = 8195163,
@ -63,34 +72,42 @@ namespace osu.Game.Tests.Visual.Online
LastVisit = DateTimeOffset.Now LastVisit = DateTimeOffset.Now
}) })
}, },
}); };
flyte.Status.Value = new UserStatusOnline(); flyte.Status.Value = new UserStatusOnline();
peppy.Status.Value = null; peppy.Status.Value = null;
}
[Test]
public void UserStatusesTests()
{
AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); });
AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); });
AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); });
AddStep(@"null status", () => { peppy.Status.Value = null; });
}
[Test]
public void UserActivitiesTests()
{
Bindable<UserActivity> activity = new Bindable<UserActivity>();
peppy.Activity.BindTo(activity); peppy.Activity.BindTo(activity);
AddStep("idle", () => { activity.Value = null; }); evast.Status.Value = null;
AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); }); evast.Activity.BindTo(activity);
AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); }); });
AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); });
AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); }); [Test]
AddStep("modding", () => { activity.Value = new UserActivity.Modding(); }); public void TestUserStatus()
{
AddStep("online", () => peppy.Status.Value = evast.Status.Value = new UserStatusOnline());
AddStep("do not disturb", () => peppy.Status.Value = evast.Status.Value = new UserStatusDoNotDisturb());
AddStep("offline", () => peppy.Status.Value = evast.Status.Value = new UserStatusOffline());
AddStep("null status", () => peppy.Status.Value = evast.Status.Value = null);
} }
[Test]
public void TestUserActivity()
{
AddStep("set online status", () => peppy.Status.Value = evast.Status.Value = new UserStatusOnline());
AddStep("idle", () => activity.Value = null);
AddStep("spectating", () => activity.Value = new UserActivity.Spectating());
AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3));
AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap());
AddStep("editing", () => activity.Value = new UserActivity.Editing(null));
AddStep("modding", () => activity.Value = new UserActivity.Modding());
}
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId));
} }
} }