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Apply input method signature refactorings
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@ -32,12 +32,14 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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}
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protected override bool OnDragStart(DragStartEvent e) => true;
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protected override bool OnDragEnd(DragEndEvent e) => true;
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protected override bool OnDrag(DragEvent e)
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protected override void OnDragEnd(DragEndEvent e)
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{
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}
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protected override void OnDrag(DragEvent e)
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{
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seekToPosition(e.ScreenSpaceMousePosition);
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return true;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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