Apply input method signature refactorings

This commit is contained in:
smoogipoo
2020-01-20 18:17:21 +09:00
parent fab8f4661a
commit bfb056c612
36 changed files with 95 additions and 127 deletions

View File

@ -262,10 +262,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
protected override void OnMouseUp(MouseUpEvent e)
{
marker.Active = false;
return base.OnMouseUp(e);
base.OnMouseUp(e);
}
protected override bool OnClick(ClickEvent e)
@ -274,10 +274,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
return true;
}
protected override bool OnDrag(DragEvent e)
protected override void OnDrag(DragEvent e)
{
handleMouseInput(e.ScreenSpaceMousePosition);
return true;
}
private void handleMouseInput(Vector2 screenSpaceMousePosition)