Let CatchHitObjectComposer inherit from DistancedHitObjectComposer and hide control

This commit is contained in:
Salman Ahmed
2022-04-28 05:50:55 +03:00
parent 835898dd30
commit bfc6bfc91b
2 changed files with 17 additions and 12 deletions

View File

@ -24,10 +24,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
/// <remarks>
/// todo: should inherit <see cref="IDistanceSnapProvider"/> once it supports distance spacing properly.
/// </remarks>
public class CatchHitObjectComposer : HitObjectComposer<CatchHitObject>
public class CatchHitObjectComposer : DistancedHitObjectComposer<CatchHitObject>
{
private const float distance_snap_radius = 50;
@ -45,6 +42,10 @@ namespace osu.Game.Rulesets.Catch.Edit
[BackgroundDependencyLoader]
private void load()
{
// todo: enable distance spacing once catch supports it.
RightSideToolboxContainer.Alpha = 0;
DistanceSpacingMultiplier.Disabled = true;
LayerBelowRuleset.Add(new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,