Merge branch 'master' into ruleset-keybindings

This commit is contained in:
ocboogie
2018-05-14 01:28:57 -07:00
committed by GitHub
6 changed files with 58 additions and 12 deletions

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@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
protected readonly IBeatmap Beatmap;
protected readonly Mod[] Mods;
protected double TimeRate = 1;
protected double TimeRate { get; private set; } = 1;
protected DifficultyCalculator(IBeatmap beatmap, Mod[] mods = null)
{

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@ -100,6 +100,8 @@ namespace osu.Game.Overlays
public bool Adjust(GlobalAction action)
{
if (!IsLoaded) return false;
switch (action)
{
case GlobalAction.DecreaseVolume:

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@ -2,7 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Scoring
{
@ -14,6 +18,8 @@ namespace osu.Game.Rulesets.Scoring
protected readonly IBeatmap Beatmap;
protected readonly Score Score;
protected double TimeRate { get; private set; } = 1;
protected PerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
{
Score = score;
@ -22,6 +28,15 @@ namespace osu.Game.Rulesets.Scoring
var diffCalc = ruleset.CreateDifficultyCalculator(beatmap, score.Mods);
diffCalc.Calculate(attributes);
ApplyMods(score.Mods);
}
protected virtual void ApplyMods(Mod[] mods)
{
var clock = new StopwatchClock();
mods.OfType<IApplicableToClock>().ForEach(m => m.ApplyToClock(clock));
TimeRate = clock.Rate;
}
public abstract double Calculate(Dictionary<string, double> categoryDifficulty = null);

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@ -85,11 +85,13 @@ namespace osu.Game.Screens.Play
if (currentSecond != previousSecond && songCurrentTime < songLength)
{
timeCurrent.Text = TimeSpan.FromSeconds(currentSecond).ToString(songCurrentTime < 0 ? @"\-m\:ss" : @"m\:ss");
timeLeft.Text = TimeSpan.FromMilliseconds(endTime - AudioClock.CurrentTime).ToString(@"\-m\:ss");
timeCurrent.Text = formatTime(TimeSpan.FromSeconds(currentSecond));
timeLeft.Text = formatTime(TimeSpan.FromMilliseconds(endTime - AudioClock.CurrentTime));
previousSecond = currentSecond;
}
}
private string formatTime(TimeSpan timeSpan) => $"{(timeSpan < TimeSpan.Zero ? "-" : "")}{timeSpan.Duration().TotalMinutes:N0}:{timeSpan.Duration().Seconds:D2}";
}
}

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@ -88,17 +88,27 @@ namespace osu.Game.Screens.Select
private void loadBeatmap()
{
void updateState()
{
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();
}
if (beatmap == null)
{
updateState();
return;
}
LoadComponentAsync(new BufferedWedgeInfo(beatmap, ruleset.Value)
{
Shear = -Shear,
Depth = Info?.Depth + 1 ?? 0,
}, newInfo =>
{
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();
updateState();
Add(Info = newInfo);
});
}