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Account for panel height when removing as off-screen
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@ -602,7 +602,7 @@ namespace osu.Game.Screens.Select
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// panel loaded as drawable but not required by visible range.
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// panel loaded as drawable but not required by visible range.
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// remove but only if too far off-screen
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// remove but only if too far off-screen
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if (panel.Y < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload)
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if (panel.Y + panel.DrawHeight < visibleUpperBound - distance_offscreen_before_unload || panel.Y > visibleBottomBound + distance_offscreen_before_unload)
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{
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{
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// may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected).
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// may want a fade effect here (could be seen if a huge change happens, like a set with 20 difficulties becomes selected).
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panel.ClearTransforms();
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panel.ClearTransforms();
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