Merge pull request #10504 from peppy/skinnable-combo-counter

Add legacy skinning support for combo counter
This commit is contained in:
Dan Balasescu
2020-10-15 19:11:22 +09:00
committed by GitHub
17 changed files with 483 additions and 373 deletions

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@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneComboCounter : SkinnableTestScene
{
private IEnumerable<SkinnableComboCounter> comboCounters => CreatedDrawables.OfType<SkinnableComboCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create combo counters", () => SetContents(() =>
{
var comboCounter = new SkinnableComboCounter();
comboCounter.Current.Value = 1;
return comboCounter;
}));
}
[Test]
public void TestComboCounterIncrementing()
{
AddRepeatStep("increase combo", () =>
{
foreach (var counter in comboCounters)
counter.Current.Value++;
}, 10);
AddStep("reset combo", () =>
{
foreach (var counter in comboCounters)
counter.Current.Value = 0;
});
}
}
}

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@ -2,23 +2,29 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
public class TestSceneHUDOverlay : SkinnableTestScene
{
private HUDOverlay hudOverlay;
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
@ -26,6 +32,24 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestComboCounterIncrementing()
{
createNew();
AddRepeatStep("increase combo", () =>
{
foreach (var hud in hudOverlays)
hud.ComboCounter.Current.Value++;
}, 10);
AddStep("reset combo", () =>
{
foreach (var hud in hudOverlays)
hud.ComboCounter.Current.Value = 0;
});
}
[Test]
public void TestShownByDefault()
{
@ -53,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
@ -89,14 +113,14 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("set keycounter visible false", () =>
{
config.Set<bool>(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
@ -107,13 +131,22 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("create overlay", () =>
{
Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
SetContents(() =>
{
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
action?.Invoke(hudOverlay);
hudOverlay.ComboCounter.Current.Value = 1;
action?.Invoke(hudOverlay);
return hudOverlay;
});
});
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
};
Add(score);
ComboCounter comboCounter = new StandardComboCounter
LegacyComboCounter comboCounter = new LegacyComboCounter
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep(@"Hit! :D", delegate
{
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0);
comboCounter.Increment();
comboCounter.Current.Value++;
numerator++;
denominator++;
accuracyCounter.SetFraction(numerator, denominator);