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Merge pull request #10504 from peppy/skinnable-combo-counter
Add legacy skinning support for combo counter
This commit is contained in:
47
osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs
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47
osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneComboCounter : SkinnableTestScene
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{
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private IEnumerable<SkinnableComboCounter> comboCounters => CreatedDrawables.OfType<SkinnableComboCounter>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var comboCounter = new SkinnableComboCounter();
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comboCounter.Current.Value = 1;
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return comboCounter;
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}));
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}
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[Test]
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public void TestComboCounterIncrementing()
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{
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AddRepeatStep("increase combo", () =>
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{
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foreach (var counter in comboCounters)
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counter.Current.Value++;
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}, 10);
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AddStep("reset combo", () =>
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{
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foreach (var counter in comboCounters)
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counter.Current.Value = 0;
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});
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}
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}
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}
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@ -2,23 +2,29 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
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public class TestSceneHUDOverlay : SkinnableTestScene
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{
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private HUDOverlay hudOverlay;
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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@ -26,6 +32,24 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private OsuConfigManager config { get; set; }
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[Test]
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public void TestComboCounterIncrementing()
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{
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createNew();
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AddRepeatStep("increase combo", () =>
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value++;
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}, 10);
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AddStep("reset combo", () =>
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value = 0;
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});
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}
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[Test]
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public void TestShownByDefault()
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{
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@ -53,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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createNew();
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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@ -89,14 +113,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set keycounter visible false", () =>
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{
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config.Set<bool>(OsuSetting.KeyOverlay, false);
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hudOverlay.KeyCounter.AlwaysVisible.Value = false;
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hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
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AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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@ -107,13 +131,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("create overlay", () =>
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{
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Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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SetContents(() =>
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{
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hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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action?.Invoke(hudOverlay);
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hudOverlay.ComboCounter.Current.Value = 1;
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action?.Invoke(hudOverlay);
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return hudOverlay;
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});
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});
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}
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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}
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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Add(score);
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ComboCounter comboCounter = new StandardComboCounter
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LegacyComboCounter comboCounter = new LegacyComboCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep(@"Hit! :D", delegate
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{
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score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0);
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comboCounter.Increment();
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comboCounter.Current.Value++;
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numerator++;
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denominator++;
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accuracyCounter.SetFraction(numerator, denominator);
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