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Remove static
usage
This commit is contained in:
@ -14,10 +14,10 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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{
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{
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private readonly HitPiece piece;
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private readonly HitPiece piece;
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private static Hit hit;
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public new Hit HitObject => (Hit)base.HitObject;
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public HitPlacementBlueprint()
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public HitPlacementBlueprint()
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: base(hit = new Hit())
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: base(new Hit())
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{
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{
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InternalChild = piece = new HitPiece
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InternalChild = piece = new HitPiece
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{
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{
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@ -30,12 +30,12 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
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switch (e.Button)
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switch (e.Button)
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{
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{
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case MouseButton.Left:
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case MouseButton.Left:
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hit.Type = HitType.Centre;
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HitObject.Type = HitType.Centre;
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EndPlacement(true);
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EndPlacement(true);
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return true;
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return true;
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case MouseButton.Right:
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case MouseButton.Right:
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hit.Type = HitType.Rim;
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HitObject.Type = HitType.Rim;
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EndPlacement(true);
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EndPlacement(true);
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return true;
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return true;
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}
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}
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