Remove static usage

This commit is contained in:
Dean Herbert
2021-05-21 14:21:56 +09:00
parent 07221c55b2
commit c00e6e29a6

View File

@ -14,10 +14,10 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
{ {
private readonly HitPiece piece; private readonly HitPiece piece;
private static Hit hit; public new Hit HitObject => (Hit)base.HitObject;
public HitPlacementBlueprint() public HitPlacementBlueprint()
: base(hit = new Hit()) : base(new Hit())
{ {
InternalChild = piece = new HitPiece InternalChild = piece = new HitPiece
{ {
@ -30,12 +30,12 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
switch (e.Button) switch (e.Button)
{ {
case MouseButton.Left: case MouseButton.Left:
hit.Type = HitType.Centre; HitObject.Type = HitType.Centre;
EndPlacement(true); EndPlacement(true);
return true; return true;
case MouseButton.Right: case MouseButton.Right:
hit.Type = HitType.Rim; HitObject.Type = HitType.Rim;
EndPlacement(true); EndPlacement(true);
return true; return true;
} }