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https://github.com/osukey/osukey.git
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Finalize changes
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@ -90,7 +90,7 @@ namespace osu.Game
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protected BackButton BackButton;
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protected BackButton BackButton;
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protected SettingsPanel Settings;
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protected SettingsOverlay Settings;
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private VolumeOverlay volume;
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private VolumeOverlay volume;
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private OsuLogo osuLogo;
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private OsuLogo osuLogo;
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@ -609,6 +609,9 @@ namespace osu.Game
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loadComponentSingleFile(screenshotManager, Add);
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loadComponentSingleFile(screenshotManager, Add);
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// dependency on notification overlay
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loadComponentSingleFile(CreateUpdateManager(), Add, true);
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// overlay elements
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// overlay elements
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loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
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@ -641,7 +644,6 @@ namespace osu.Game
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(externalLinkOpener = new ExternalLinkOpener());
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Add(CreateUpdateManager()); // dependency on notification overlay
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// side overlays which cancel each other.
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// side overlays which cancel each other.
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
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var singleDisplaySideOverlays = new OverlayContainer[] { Settings, notifications };
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@ -765,11 +767,17 @@ namespace osu.Game
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private Task asyncLoadStream;
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private Task asyncLoadStream;
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/// <summary>
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/// Schedules loading the provided <paramref name="d"/> in a single file.
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/// </summary>
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/// <param name="d">The component to load.</param>
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/// <param name="add">The method to invoke for adding the component.</param>
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/// <param name="cache">Whether to cache the component as type <typeparamref name="T"/> into the game dependencies before any scheduling.</param>
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private T loadComponentSingleFile<T>(T d, Action<T> add, bool cache = false)
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private T loadComponentSingleFile<T>(T d, Action<T> add, bool cache = false)
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where T : Drawable
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where T : Drawable
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{
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{
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if (cache)
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if (cache)
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dependencies.Cache(d);
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dependencies.CacheAs(d);
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if (d is OverlayContainer overlay)
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if (d is OverlayContainer overlay)
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overlays.Add(overlay);
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overlays.Add(overlay);
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@ -11,13 +11,10 @@ namespace osu.Game.Overlays.Settings.Sections.General
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{
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{
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public class UpdateSettings : SettingsSubsection
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public class UpdateSettings : SettingsSubsection
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{
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{
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[Resolved(CanBeNull = true)]
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private UpdateManager updateManager { get; set; }
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protected override string Header => "Updates";
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protected override string Header => "Updates";
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(Storage storage, OsuConfigManager config, OsuGameBase game)
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private void load(Storage storage, OsuConfigManager config, OsuGameBase game, UpdateManager updateManager)
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{
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{
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Add(new SettingsEnumDropdown<ReleaseStream>
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Add(new SettingsEnumDropdown<ReleaseStream>
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{
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{
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@ -28,7 +25,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Add(new SettingsButton
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Add(new SettingsButton
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{
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{
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Text = "Check for updates",
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Text = "Check for updates",
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Action = () => updateManager?.CheckForUpdate(),
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Action = () => updateManager.CheckForUpdate(),
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Enabled = { Value = game.IsDeployedBuild }
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Enabled = { Value = game.IsDeployedBuild }
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});
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});
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@ -33,7 +33,7 @@ namespace osu.Game.Updater
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CheckForUpdate();
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CheckForUpdate();
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}
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}
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public override void CheckForUpdate() => Schedule(() => Task.Run(checkForUpdateAsync));
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public override void CheckForUpdate() => Schedule(() => Task.Run(() => checkForUpdateAsync()));
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private async void checkForUpdateAsync()
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private async void checkForUpdateAsync()
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{
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{
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