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Remove defunct Animate
calls
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@ -97,8 +97,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.UpdateHitStateTransforms(state);
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(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
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switch (state)
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{
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case ArmedState.Idle:
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