Merge branch 'master' into resource-assembly

This commit is contained in:
Dan Balasescu
2020-01-03 17:56:25 +09:00
committed by GitHub
62 changed files with 536 additions and 348 deletions

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@ -17,11 +17,6 @@ namespace osu.Game.Audio
public const string HIT_NORMAL = @"hitnormal";
public const string HIT_CLAP = @"hitclap";
/// <summary>
/// An optional ruleset namespace.
/// </summary>
public string Namespace;
/// <summary>
/// The bank to load the sample from.
/// </summary>
@ -49,15 +44,6 @@ namespace osu.Game.Audio
{
get
{
if (!string.IsNullOrEmpty(Namespace))
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Namespace}/{Bank}-{Name}{Suffix}";
yield return $"{Namespace}/{Bank}-{Name}";
}
// check non-namespace as a fallback even when we have a namespace
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";

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@ -15,14 +15,13 @@ namespace osu.Game.Graphics.UserInterface
public class BreadcrumbControl<T> : OsuTabControl<T>
{
private const float padding = 10;
private const float item_chevron_size = 10;
protected override TabItem<T> CreateTabItem(T value) => new BreadcrumbTabItem(value)
{
AccentColour = AccentColour,
};
protected override float StripWidth() => base.StripWidth() - (padding + item_chevron_size);
protected override float StripWidth => base.StripWidth - TabContainer.FirstOrDefault()?.Padding.Right ?? 0;
public BreadcrumbControl()
{
@ -41,8 +40,10 @@ namespace osu.Game.Graphics.UserInterface
};
}
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
protected class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
{
protected virtual float ChevronSize => 10;
public event Action<Visibility> StateChanged;
public readonly SpriteIcon Chevron;
@ -90,12 +91,12 @@ namespace osu.Game.Graphics.UserInterface
{
Text.Font = Text.Font.With(size: 18);
Text.Margin = new MarginPadding { Vertical = 8 };
Padding = new MarginPadding { Right = padding + item_chevron_size };
Padding = new MarginPadding { Right = padding + ChevronSize };
Add(Chevron = new SpriteIcon
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
Size = new Vector2(item_chevron_size),
Size = new Vector2(ChevronSize),
Icon = FontAwesome.Solid.ChevronRight,
Margin = new MarginPadding { Left = padding },
Alpha = 0f,

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@ -28,8 +28,7 @@ namespace osu.Game.Graphics.UserInterface
protected override TabItem<T> CreateTabItem(T value) => new OsuTabItem(value);
protected virtual float StripWidth() => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
protected virtual float StripHeight() => 1;
protected virtual float StripWidth => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X;
/// <summary>
/// Whether entries should be automatically populated if <typeparamref name="T"/> is an <see cref="Enum"/> type.
@ -46,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = StripHeight(),
Height = 1,
Colour = Color4.White.Opacity(0),
});
@ -99,7 +98,7 @@ namespace osu.Game.Graphics.UserInterface
// dont bother calculating if the strip is invisible
if (strip.Colour.MaxAlpha > 0)
strip.Width = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 1000), strip.Width, StripWidth(), 0, 500, Easing.OutQuint);
strip.Width = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 1000), strip.Width, StripWidth, 0, 500, Easing.OutQuint);
}
public class OsuTabItem : TabItem<T>, IHasAccentColour

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@ -34,11 +34,21 @@ namespace osu.Game.Graphics.UserInterface
public override bool OnPressed(PlatformAction action)
{
// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
// as we do not allow arrow key navigation in the first place (ie. the caret should always be at the end of text)
// Avoid handling it here to allow other components to potentially consume the shortcut.
if (action.ActionType == PlatformActionType.CharNext && action.ActionMethod == PlatformActionMethod.Delete)
return false;
switch (action.ActionType)
{
case PlatformActionType.LineEnd:
case PlatformActionType.LineStart:
return false;
// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
// as we do not allow arrow key navigation in the first place (ie. the caret should always be at the end of text)
// Avoid handling it here to allow other components to potentially consume the shortcut.
case PlatformActionType.CharNext:
if (action.ActionMethod == PlatformActionMethod.Delete)
return false;
break;
}
return base.OnPressed(action);
}

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays
{
public abstract class BreadcrumbControlOverlayHeader : OverlayHeader
{
protected OverlayHeaderBreadcrumbControl BreadcrumbControl;
protected override TabControl<string> CreateTabControl() => BreadcrumbControl = new OverlayHeaderBreadcrumbControl();
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
{
public OverlayHeaderBreadcrumbControl()
{
RelativeSizeAxes = Axes.X;
}
protected override TabItem<string> CreateTabItem(string value) => new ControlTabItem(value);
private class ControlTabItem : BreadcrumbTabItem
{
protected override float ChevronSize => 8;
public ControlTabItem(string value)
: base(value)
{
Text.Font = Text.Font.With(size: 14);
Chevron.Y = 3;
Bar.Height = 0;
}
}
}
}
}

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@ -15,7 +15,7 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Overlays.Changelog
{
public class ChangelogHeader : OverlayHeader
public class ChangelogHeader : BreadcrumbControlOverlayHeader
{
public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
@ -23,12 +23,12 @@ namespace osu.Game.Overlays.Changelog
public UpdateStreamBadgeArea Streams;
private const string listing_string = "Listing";
private const string listing_string = "listing";
public ChangelogHeader()
{
TabControl.AddItem(listing_string);
TabControl.Current.ValueChanged += e =>
BreadcrumbControl.AddItem(listing_string);
BreadcrumbControl.Current.ValueChanged += e =>
{
if (e.NewValue == listing_string)
ListingSelected?.Invoke();
@ -46,7 +46,7 @@ namespace osu.Game.Overlays.Changelog
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
TabControl.AccentColour = colours.Violet;
BreadcrumbControl.AccentColour = colours.Violet;
TitleBackgroundColour = colours.GreyVioletDarker;
ControlBackgroundColour = colours.GreyVioletDark;
}
@ -56,12 +56,12 @@ namespace osu.Game.Overlays.Changelog
private void showBuild(ValueChangedEvent<APIChangelogBuild> e)
{
if (e.OldValue != null)
TabControl.RemoveItem(e.OldValue.ToString());
BreadcrumbControl.RemoveItem(e.OldValue.ToString());
if (e.NewValue != null)
{
TabControl.AddItem(e.NewValue.ToString());
TabControl.Current.Value = e.NewValue.ToString();
BreadcrumbControl.AddItem(e.NewValue.ToString());
BreadcrumbControl.Current.Value = e.NewValue.ToString();
Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == e.NewValue.UpdateStream.Name);
@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Changelog
}
else
{
TabControl.Current.Value = listing_string;
BreadcrumbControl.Current.Value = listing_string;
Streams.Current.Value = null;
title.Version = null;
}

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@ -158,7 +158,8 @@ namespace osu.Game.Overlays
private Task initialFetchTask;
private void performAfterFetch(Action action) => fetchListing()?.ContinueWith(_ => Schedule(action));
private void performAfterFetch(Action action) => fetchListing()?.ContinueWith(_ =>
Schedule(action), TaskContinuationOptions.OnlyOnRanToCompletion);
private Task fetchListing()
{
@ -185,10 +186,10 @@ namespace osu.Game.Overlays
tcs.SetResult(true);
});
req.Failure += _ =>
req.Failure += e =>
{
initialFetchTask = null;
tcs.SetResult(false);
tcs.SetException(e);
};
await API.PerformAsync(req);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
@ -9,21 +10,25 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public abstract class DirectPanel : Container
public abstract class DirectPanel : OsuClickableContainer, IHasContextMenu
{
public readonly BeatmapSetInfo SetInfo;
@ -32,8 +37,6 @@ namespace osu.Game.Overlays.Direct
private Container content;
private BeatmapSetOverlay beatmapSetOverlay;
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
@ -44,6 +47,8 @@ namespace osu.Game.Overlays.Direct
protected override Container<Drawable> Content => content;
protected Action ViewBeatmap;
protected DirectPanel(BeatmapSetInfo setInfo)
{
Debug.Assert(setInfo.OnlineBeatmapSetID != null);
@ -70,8 +75,6 @@ namespace osu.Game.Overlays.Direct
[BackgroundDependencyLoader(permitNulls: true)]
private void load(BeatmapManager beatmaps, OsuColour colours, BeatmapSetOverlay beatmapSetOverlay)
{
this.beatmapSetOverlay = beatmapSetOverlay;
AddInternal(content = new Container
{
RelativeSizeAxes = Axes.Both,
@ -88,6 +91,12 @@ namespace osu.Game.Overlays.Direct
},
}
});
Action = ViewBeatmap = () =>
{
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
};
}
protected override void Update()
@ -120,13 +129,6 @@ namespace osu.Game.Overlays.Direct
base.OnHoverLost(e);
}
protected override bool OnClick(ClickEvent e)
{
Debug.Assert(SetInfo.OnlineBeatmapSetID != null);
beatmapSetOverlay?.FetchAndShowBeatmapSet(SetInfo.OnlineBeatmapSetID.Value);
return true;
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -203,5 +205,10 @@ namespace osu.Game.Overlays.Direct
Value = value;
}
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("View Beatmap", MenuItemType.Highlighted, ViewBeatmap),
};
}
}

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@ -12,7 +12,7 @@ using System;
namespace osu.Game.Overlays.News
{
public class NewsHeader : OverlayHeader
public class NewsHeader : BreadcrumbControlOverlayHeader
{
private const string front_page_string = "frontpage";
@ -24,9 +24,9 @@ namespace osu.Game.Overlays.News
public NewsHeader()
{
TabControl.AddItem(front_page_string);
BreadcrumbControl.AddItem(front_page_string);
TabControl.Current.ValueChanged += e =>
BreadcrumbControl.Current.ValueChanged += e =>
{
if (e.NewValue == front_page_string)
ShowFrontPage?.Invoke();
@ -38,7 +38,7 @@ namespace osu.Game.Overlays.News
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
TabControl.AccentColour = colours.Violet;
BreadcrumbControl.AccentColour = colours.Violet;
TitleBackgroundColour = colours.GreyVioletDarker;
ControlBackgroundColour = colours.GreyVioletDark;
}
@ -46,18 +46,18 @@ namespace osu.Game.Overlays.News
private void showPost(ValueChangedEvent<string> e)
{
if (e.OldValue != null)
TabControl.RemoveItem(e.OldValue);
BreadcrumbControl.RemoveItem(e.OldValue);
if (e.NewValue != null)
{
TabControl.AddItem(e.NewValue);
TabControl.Current.Value = e.NewValue;
BreadcrumbControl.AddItem(e.NewValue);
BreadcrumbControl.Current.Value = e.NewValue;
title.IsReadingPost = true;
}
else
{
TabControl.Current.Value = front_page_string;
BreadcrumbControl.Current.Value = front_page_string;
title.IsReadingPost = false;
}
}

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@ -5,6 +5,7 @@ using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osuTK.Graphics;
@ -12,8 +13,6 @@ namespace osu.Game.Overlays
{
public abstract class OverlayHeader : Container
{
protected readonly OverlayHeaderTabControl TabControl;
private readonly Box titleBackground;
private readonly Box controlBackground;
private readonly Container background;
@ -85,14 +84,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
TabControl = new OverlayHeaderTabControl
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 30,
Padding = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN },
}
CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN })
}
},
CreateContent()
@ -106,5 +98,7 @@ namespace osu.Game.Overlays
protected virtual Drawable CreateContent() => new Container();
protected abstract ScreenTitle CreateTitle();
protected abstract TabControl<string> CreateTabControl();
}
}

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@ -1,24 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Overlays
{
public class OverlayHeaderTabControl : OverlayTabControl<string>
{
protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value)
{
AccentColour = AccentColour,
};
private class OverlayHeaderTabItem : OverlayTabItem
{
public OverlayHeaderTabItem(string value)
: base(value)
{
Text.Text = value;
}
}
}
}

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@ -43,6 +43,11 @@ namespace osu.Game.Overlays
set => TabContainer.Padding = value;
}
protected float BarHeight
{
set => bar.Height = value;
}
protected OverlayTabControl()
{
TabContainer.Masking = false;
@ -63,8 +68,7 @@ namespace osu.Game.Overlays
protected class OverlayTabItem : TabItem<T>
{
private readonly ExpandingBar bar;
protected readonly ExpandingBar Bar;
protected readonly OsuSpriteText Text;
private Color4 accentColour;
@ -78,7 +82,7 @@ namespace osu.Game.Overlays
return;
accentColour = value;
bar.Colour = value;
Bar.Colour = value;
updateState();
}
@ -99,7 +103,7 @@ namespace osu.Game.Overlays
Anchor = Anchor.BottomLeft,
Font = OsuFont.GetFont(),
},
bar = new ExpandingBar
Bar = new ExpandingBar
{
Anchor = Anchor.BottomCentre,
ExpandedSize = 7.5f,
@ -149,13 +153,13 @@ namespace osu.Game.Overlays
protected virtual void HoverAction()
{
bar.Expand();
Bar.Expand();
Text.FadeColour(Color4.White, 120, Easing.InQuad);
}
protected virtual void UnhoverAction()
{
bar.Collapse();
Bar.Collapse();
Text.FadeColour(AccentColour, 120, Easing.InQuad);
}
}

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@ -15,7 +15,7 @@ using osu.Game.Users;
namespace osu.Game.Overlays.Profile
{
public class ProfileHeader : OverlayHeader
public class ProfileHeader : TabControlOverlayHeader
{
private UserCoverBackground coverContainer;
@ -30,8 +30,8 @@ namespace osu.Game.Overlays.Profile
User.ValueChanged += e => updateDisplay(e.NewValue);
TabControl.AddItem("Info");
TabControl.AddItem("Modding");
TabControl.AddItem("info");
TabControl.AddItem("modding");
centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true);
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
namespace osu.Game.Overlays.SearchableList
{
@ -61,21 +62,20 @@ namespace osu.Game.Overlays.SearchableList
scrollContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new[]
Child = new OsuContextMenuContainer
{
new OsuScrollContainer
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
ScrollbarVisible = false,
Children = new[]
Child = ScrollFlow = new FillFlowContainer
{
ScrollFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
Direction = FillDirection.Vertical,
},
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = WIDTH_PADDING, Bottom = 50 },
Direction = FillDirection.Vertical,
},
},
},

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Overlays
{
public abstract class TabControlOverlayHeader : OverlayHeader
{
protected OverlayHeaderTabControl TabControl;
protected override TabControl<string> CreateTabControl() => TabControl = new OverlayHeaderTabControl();
public class OverlayHeaderTabControl : OverlayTabControl<string>
{
public OverlayHeaderTabControl()
{
BarHeight = 1;
RelativeSizeAxes = Axes.None;
AutoSizeAxes = Axes.X;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Height = 35;
}
protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value)
{
AccentColour = AccentColour,
};
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5, 0),
};
private class OverlayHeaderTabItem : OverlayTabItem
{
public OverlayHeaderTabItem(string value)
: base(value)
{
Text.Text = value;
Text.Font = OsuFont.GetFont(size: 14);
Bar.ExpandedSize = 5;
}
}
}
}
}

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit
private readonly DrawableRuleset<TObject> drawableRuleset;
[Resolved]
private IEditorBeatmap<TObject> beatmap { get; set; }
private EditorBeatmap beatmap { get; set; }
public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
{

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
@ -35,20 +34,20 @@ namespace osu.Game.Rulesets.Edit
{
protected IRulesetConfigManager Config { get; private set; }
protected new EditorBeatmap<TObject> EditorBeatmap { get; private set; }
protected readonly Ruleset Ruleset;
[Resolved]
protected IFrameBasedClock EditorClock { get; private set; }
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
private Beatmap<TObject> playableBeatmap;
private IBeatmapProcessor beatmapProcessor;
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
@ -68,9 +67,17 @@ namespace osu.Game.Rulesets.Edit
[BackgroundDependencyLoader]
private void load(IFrameBasedClock framedClock)
{
beatmapProcessor = Ruleset.CreateBeatmapProcessor(EditorBeatmap.PlayableBeatmap);
EditorBeatmap.HitObjectAdded += addHitObject;
EditorBeatmap.HitObjectRemoved += removeHitObject;
EditorBeatmap.StartTimeChanged += UpdateHitObject;
Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
try
{
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
{
Clock = framedClock,
ProcessCustomClock = false
@ -140,28 +147,6 @@ namespace osu.Game.Rulesets.Edit
blueprintContainer.SelectionChanged += selectionChanged;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
base.EditorBeatmap = EditorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
EditorBeatmap.HitObjectAdded += addHitObject;
EditorBeatmap.HitObjectRemoved += removeHitObject;
EditorBeatmap.StartTimeChanged += UpdateHitObject;
var dependencies = new DependencyContainer(parent);
dependencies.CacheAs<IEditorBeatmap>(EditorBeatmap);
dependencies.CacheAs<IEditorBeatmap<TObject>>(EditorBeatmap);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return base.CreateChildDependencies(dependencies);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -234,7 +219,7 @@ namespace osu.Game.Rulesets.Edit
scheduledUpdate = Schedule(() =>
{
beatmapProcessor?.PreProcess();
hitObject?.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
hitObject?.ApplyDefaults(EditorBeatmap.ControlPointInfo, EditorBeatmap.BeatmapInfo.BaseDifficulty);
beatmapProcessor?.PostProcess();
});
}
@ -333,11 +318,6 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
/// <summary>
/// An editor-specific beatmap, exposing mutation events.
/// </summary>
public IEditorBeatmap EditorBeatmap { get; protected set; }
/// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary>

View File

@ -31,9 +31,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
// Todo: Rulesets should be overriding the resources instead, but we need to figure out where/when to apply overrides first
protected virtual string SampleNamespace => null;
protected SkinnableSound Samples { get; private set; }
protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
@ -154,11 +151,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
samples = samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)).ToArray();
foreach (var s in samples)
s.Namespace = SampleNamespace;
AddInternal(Samples = new SkinnableSound(samples));
AddInternal(Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s))));
}
private void onDefaultsApplied() => apply(HitObject);

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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private HitObjectComposer composer { get; set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
private EditorBeatmap beatmap { get; set; }
public BlueprintContainer()
{

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@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected IDistanceSnapProvider SnapProvider { get; private set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
private EditorBeatmap beatmap { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }

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@ -16,9 +16,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
internal class TimelineHitObjectDisplay : TimelinePart
{
private IEditorBeatmap beatmap { get; }
private EditorBeatmap beatmap { get; }
public TimelineHitObjectDisplay(IEditorBeatmap beatmap)
public TimelineHitObjectDisplay(EditorBeatmap beatmap)
{
RelativeSizeAxes = Axes.Both;

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@ -32,6 +32,6 @@ namespace osu.Game.Screens.Edit.Compose
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
}
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineHitObjectDisplay(composer.EditorBeatmap);
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineHitObjectDisplay(EditorBeatmap);
}
}

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@ -23,6 +23,7 @@ using osuTK.Input;
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.Input.Bindings;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Edit.Compose;
@ -49,9 +50,11 @@ namespace osu.Game.Screens.Edit
private EditorScreen currentScreen;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private EditorClock clock;
private IBeatmap playableBeatmap;
private EditorBeatmap editorBeatmap;
private DependencyContainer dependencies;
private GameHost host;
@ -73,9 +76,13 @@ namespace osu.Game.Screens.Edit
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock);
playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
editorBeatmap = new EditorBeatmap(playableBeatmap);
dependencies.CacheAs<IFrameBasedClock>(clock);
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.Cache(beatDivisor);
dependencies.CacheAs(editorBeatmap);
EditorMenuBar menuBar;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
@ -11,30 +12,30 @@ using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap<T> : IEditorBeatmap<T>
where T : HitObject
public class EditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap{T}"/>.
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
/// </summary>
public event Action<HitObject> HitObjectAdded;
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="EditorBeatmap{T}"/>.
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="EditorBeatmap"/>.
/// </summary>
public event Action<HitObject> HitObjectRemoved;
/// <summary>
/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap{T}"/> was changed.
/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap"/> was changed.
/// </summary>
public event Action<HitObject> StartTimeChanged;
private readonly Dictionary<T, Bindable<double>> startTimeBindables = new Dictionary<T, Bindable<double>>();
private readonly Beatmap<T> beatmap;
public readonly IBeatmap PlayableBeatmap;
public EditorBeatmap(Beatmap<T> beatmap)
private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
public EditorBeatmap(IBeatmap playableBeatmap)
{
this.beatmap = beatmap;
PlayableBeatmap = playableBeatmap;
foreach (var obj in HitObjects)
trackStartTime(obj);
@ -42,82 +43,83 @@ namespace osu.Game.Screens.Edit
public BeatmapInfo BeatmapInfo
{
get => beatmap.BeatmapInfo;
set => beatmap.BeatmapInfo = value;
get => PlayableBeatmap.BeatmapInfo;
set => PlayableBeatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => beatmap.Metadata;
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => beatmap.Breaks;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public double TotalBreakTime => beatmap.TotalBreakTime;
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
public IReadOnlyList<T> HitObjects => beatmap.HitObjects;
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone();
public IBeatmap Clone() => (EditorBeatmap<T>)MemberwiseClone();
private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects;
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(T hitObject)
public void Add(HitObject hitObject)
{
trackStartTime(hitObject);
// Preserve existing sorting order in the beatmap
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
mutableHitObjects.Insert(insertionIndex + 1, hitObject);
HitObjectAdded?.Invoke(hitObject);
}
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(T hitObject)
public void Remove(HitObject hitObject)
{
if (beatmap.HitObjects.Remove(hitObject))
{
var bindable = startTimeBindables[hitObject];
bindable.UnbindAll();
if (!mutableHitObjects.Contains(hitObject))
return;
startTimeBindables.Remove(hitObject);
HitObjectRemoved?.Invoke(hitObject);
}
mutableHitObjects.Remove(hitObject);
var bindable = startTimeBindables[hitObject];
bindable.UnbindAll();
startTimeBindables.Remove(hitObject);
HitObjectRemoved?.Invoke(hitObject);
}
private void trackStartTime(T hitObject)
private void trackStartTime(HitObject hitObject)
{
startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();
startTimeBindables[hitObject].ValueChanged += _ =>
{
// For now we'll remove and re-add the hitobject. This is not optimal and can be improved if required.
beatmap.HitObjects.Remove(hitObject);
mutableHitObjects.Remove(hitObject);
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
var insertionIndex = findInsertionIndex(PlayableBeatmap.HitObjects, hitObject.StartTime);
mutableHitObjects.Insert(insertionIndex + 1, hitObject);
StartTimeChanged?.Invoke(hitObject);
};
}
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => Add((T)hitObject);
private int findInsertionIndex(IReadOnlyList<HitObject> list, double startTime)
{
for (int i = 0; i < list.Count; i++)
{
if (list[i].StartTime > startTime)
return i - 1;
}
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(HitObject hitObject) => Remove((T)hitObject);
return list.Count - 1;
}
}
}

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@ -17,6 +17,9 @@ namespace osu.Game.Screens.Edit
[Resolved]
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
[Resolved]
protected EditorBeatmap EditorBeatmap { get; private set; }
protected override Container<Drawable> Content => content;
private readonly Container content;

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@ -1,41 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectAdded;
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectRemoved;
/// <summary>
/// Invoked when the start time of a <see cref="HitObject"/> in this <see cref="EditorBeatmap{T}"/> was changed.
/// </summary>
event Action<HitObject> StartTimeChanged;
}
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap<out T> : IEditorBeatmap, IBeatmap<T>
where T : HitObject
{
}
}

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@ -175,7 +175,7 @@ namespace osu.Game.Skinning
{
foreach (var lookup in sampleInfo.LookupNames)
{
var sample = Samples?.Get(getFallbackName(lookup));
var sample = Samples?.Get(lookup);
if (sample != null)
return sample;

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@ -105,7 +105,7 @@ namespace osu.Game.Tests.Visual
}
[Resolved]
private AudioManager audio { get; set; }
protected AudioManager Audio { get; private set; }
protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual
CreateWorkingBeatmap(CreateBeatmap(ruleset), null);
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, audio);
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)

View File

@ -22,7 +22,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1227.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1230.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1227.1" />
<PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" />