From c07e831b1739ff0ebad70b6abc086419cd83c0cd Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Tue, 12 Sep 2017 19:39:54 +0900 Subject: [PATCH] Move HasFailed override to base ScoreProcessor --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 2ca733d82a..c64737c875 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Scoring /// /// Whether the score is in a failed state. /// - public virtual bool HasFailed => false; + public virtual bool HasFailed => Health.Value == Health.MinValue; /// /// Whether this ScoreProcessor has already triggered the failed state. @@ -143,8 +143,6 @@ namespace osu.Game.Rulesets.Scoring /// protected readonly List Judgements = new List(); - public override bool HasFailed => Health.Value == Health.MinValue; - protected ScoreProcessor() { } @@ -156,7 +154,6 @@ namespace osu.Game.Rulesets.Scoring rulesetContainer.OnJudgement += AddJudgement; ComputeTargets(rulesetContainer.Beatmap); - Reset(); }