mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'refs/remotes/ppy/master' into beatmap-listing-expanded
This commit is contained in:
@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Background
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private DummySongSelect songSelect;
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private TestPlayerLoader playerLoader;
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private TestPlayer player;
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private LoadBlockingTestPlayer player;
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private BeatmapManager manager;
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private RulesetStore rulesets;
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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Background
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public void PlayerLoaderSettingsHoverTest()
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true })));
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AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
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AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
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AddStep("Trigger background preview", () =>
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@ -268,7 +268,7 @@ namespace osu.Game.Tests.Visual.Background
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{
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setupUserSettings();
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
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AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer(allowPause))));
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AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
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AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
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@ -347,7 +347,7 @@ namespace osu.Game.Tests.Visual.Background
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public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
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}
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private class TestPlayer : Visual.TestPlayer
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private class LoadBlockingTestPlayer : TestPlayer
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{
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protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
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@ -360,7 +360,7 @@ namespace osu.Game.Tests.Visual.Background
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public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
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public readonly Bindable<bool> IsPaused = new Bindable<bool>();
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public TestPlayer(bool allowPause = true)
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public LoadBlockingTestPlayer(bool allowPause = true)
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: base(allowPause)
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{
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}
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|
@ -5,7 +5,6 @@ using System.ComponentModel;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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@ -14,20 +13,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Description("Player instantiated with an autoplay mod.")]
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public class TestSceneAutoplay : TestSceneAllRulesetPlayers
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{
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protected new TestPlayer Player => (TestPlayer)base.Player;
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private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
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protected override Player CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return new ScoreAccessiblePlayer();
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return new TestPlayer(false, false);
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}
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protected override void AddCheckSteps()
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{
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AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddUntilStep("score above zero", () => Player.ScoreProcessor.TotalScore.Value > 0);
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
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AddStep("rewind", () => track.Seek(-10000));
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AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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}
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protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
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@ -38,18 +39,5 @@ namespace osu.Game.Tests.Visual.Gameplay
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return working;
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}
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private class ScoreAccessiblePlayer : TestPlayer
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{
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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}
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}
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}
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}
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|
@ -20,6 +20,7 @@ using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Legacy;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.UI;
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@ -289,7 +290,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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#region HitObject
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private class TestHitObject : HitObject, IHasEndTime
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private class TestHitObject : ConvertHitObject, IHasEndTime
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{
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public double EndTime { get; set; }
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|
@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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@ -11,12 +10,8 @@ using osu.Framework.Utils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Storyboards;
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using osuTK;
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@ -24,8 +19,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneGameplayRewinding : PlayerTestScene
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{
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private RulesetExposingPlayer player => (RulesetExposingPlayer)Player;
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[Resolved]
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private AudioManager audioManager { get; set; }
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@ -48,13 +41,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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addSeekStep(3000);
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AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
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AddStep("clear results", () => player.AppliedResults.Clear());
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AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
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AddStep("clear results", () => Player.Results.Clear());
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addSeekStep(0);
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AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
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AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
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AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
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AddAssert("no results triggered", () => Player.Results.Count == 0);
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}
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private void addSeekStep(double time)
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@ -62,13 +55,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep($"seek to {time}", () => track.Seek(time));
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// Allow a few frames of lenience
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
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}
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protected override Player CreatePlayer(Ruleset ruleset)
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
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return new RulesetExposingPlayer();
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return base.CreatePlayer(ruleset);
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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@ -89,29 +82,5 @@ namespace osu.Game.Tests.Visual.Gameplay
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return beatmap;
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}
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private class RulesetExposingPlayer : Player
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{
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public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
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public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
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public RulesetExposingPlayer()
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: base(false, false)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScoreProcessor.NewJudgement += r => AppliedResults.Add(r);
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}
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}
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}
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}
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|
@ -2,16 +2,17 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Objects;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.Utils;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Scoring;
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@ -43,6 +44,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20);
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AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20);
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AddStep("New fixed judgement (50ms)", () => newJudgement(50));
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AddStep("Judgement barrage", () =>
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{
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int runCount = 0;
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ScheduledDelegate del = null;
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del = Scheduler.AddDelayed(() =>
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{
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newJudgement(runCount++ / 10f);
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if (runCount == 500)
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// ReSharper disable once AccessToModifiedClosure
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del?.Cancel();
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}, 10, true);
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});
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}
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[Test]
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|
@ -11,7 +11,6 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK.Input;
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@ -282,14 +281,10 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override bool AllowFail => true;
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protected override Player CreatePlayer(Ruleset ruleset) => new PausePlayer();
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PausePlayer();
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protected class PausePlayer : TestPlayer
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{
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public new HealthProcessor HealthProcessor => base.HealthProcessor;
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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|
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public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
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public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
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|
@ -9,15 +9,12 @@ using osu.Framework.Testing;
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using osu.Game.Beatmaps;
|
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using osu.Game.Rulesets;
|
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using osu.Game.Rulesets.Osu;
|
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using osu.Game.Screens.Play;
|
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|
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namespace osu.Game.Tests.Visual.Gameplay
|
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{
|
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[HeadlessTest] // we alter unsafe properties on the game host to test inactive window state.
|
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public class TestScenePauseWhenInactive : PlayerTestScene
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||||
{
|
||||
protected new TestPlayer Player => (TestPlayer)base.Player;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = (Beatmap)base.CreateBeatmap(ruleset);
|
||||
@ -46,6 +43,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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||||
AddAssert("time of pause is after gameplay start time", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= Player.DrawableRuleset.GameplayStartTime);
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, true, true);
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
@ -307,17 +306,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
|
||||
}
|
||||
|
||||
private class TestPlayer : Visual.TestPlayer
|
||||
{
|
||||
public new Bindable<IReadOnlyList<Mod>> Mods => base.Mods;
|
||||
|
||||
public TestPlayer(bool allowPause = true, bool showResults = true)
|
||||
: base(allowPause, showResults)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
protected class SlowLoadPlayer : Visual.TestPlayer
|
||||
protected class SlowLoadPlayer : TestPlayer
|
||||
{
|
||||
public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim(false);
|
||||
|
||||
|
@ -62,14 +62,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
var frameworkConfig = host.Dependencies.Get<FrameworkConfigManager>();
|
||||
frameworkConfig.GetBindable<double>(FrameworkSetting.CursorSensitivity).Disabled = false;
|
||||
|
||||
Game = new TestOsuGame(LocalStorage, API);
|
||||
Game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio tracks without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(Game);
|
||||
CreateGame();
|
||||
});
|
||||
|
||||
AddUntilStep("Wait for load", () => Game.IsLoaded);
|
||||
@ -78,6 +71,18 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
ConfirmAtMainMenu();
|
||||
}
|
||||
|
||||
protected void CreateGame()
|
||||
{
|
||||
Game = new TestOsuGame(LocalStorage, API);
|
||||
Game.SetHost(host);
|
||||
|
||||
// todo: this can be removed once we can run audio tracks without a device present
|
||||
// see https://github.com/ppy/osu/issues/1302
|
||||
Game.LocalConfig.Set(OsuSetting.IntroSequence, IntroSequence.Circles);
|
||||
|
||||
Add(Game);
|
||||
}
|
||||
|
||||
protected void PushAndConfirm(Func<Screen> newScreen)
|
||||
{
|
||||
Screen screen = null;
|
||||
@ -97,12 +102,17 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
public new SettingsPanel Settings => base.Settings;
|
||||
|
||||
public new MusicController MusicController => base.MusicController;
|
||||
|
||||
public new OsuConfigManager LocalConfig => base.LocalConfig;
|
||||
|
||||
public new Bindable<WorkingBeatmap> Beatmap => base.Beatmap;
|
||||
|
||||
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
|
||||
|
||||
// if we don't do this, when running under nUnit the version that gets populated is that of nUnit.
|
||||
public override string Version => "test game";
|
||||
|
||||
protected override Loader CreateLoader() => new TestLoader();
|
||||
|
||||
public new void PerformFromScreen(Action<IScreen> action, IEnumerable<Type> validScreens = null) => base.PerformFromScreen(action, validScreens);
|
||||
|
@ -114,6 +114,22 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("Options overlay was closed", () => Game.Settings.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWaitForNextTrackInMenu()
|
||||
{
|
||||
bool trackCompleted = false;
|
||||
|
||||
AddUntilStep("Wait for music controller", () => Game.MusicController.IsLoaded);
|
||||
AddStep("Seek close to end", () =>
|
||||
{
|
||||
Game.MusicController.SeekTo(Game.Beatmap.Value.Track.Length - 1000);
|
||||
Game.Beatmap.Value.Track.Completed += () => trackCompleted = true;
|
||||
});
|
||||
|
||||
AddUntilStep("Track was completed", () => trackCompleted);
|
||||
AddUntilStep("Track was restarted", () => Game.Beatmap.Value.Track.IsRunning);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
AddStep("Press escape", () => pressAndRelease(Key.Escape));
|
||||
|
||||
|
41
osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs
Normal file
41
osu.Game.Tests/Visual/Navigation/TestSettingsMigration.cs
Normal file
@ -0,0 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Configuration;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSettingsMigration : OsuGameTestScene
|
||||
{
|
||||
public override void RecycleLocalStorage()
|
||||
{
|
||||
base.RecycleLocalStorage();
|
||||
|
||||
using (var config = new OsuConfigManager(LocalStorage))
|
||||
{
|
||||
config.Set(OsuSetting.Version, "2020.101.0");
|
||||
config.Set(OsuSetting.DisplayStarsMaximum, 10.0);
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDisplayStarsMigration()
|
||||
{
|
||||
AddAssert("config has migrated value", () => Precision.AlmostEquals(Game.LocalConfig.Get<double>(OsuSetting.DisplayStarsMaximum), 10.1));
|
||||
|
||||
AddStep("set value again", () => Game.LocalConfig.Set<double>(OsuSetting.DisplayStarsMaximum, 10));
|
||||
|
||||
AddStep("force save config", () => Game.LocalConfig.Save());
|
||||
|
||||
AddStep("remove game", () => Remove(Game));
|
||||
|
||||
AddStep("create game again", CreateGame);
|
||||
|
||||
AddUntilStep("Wait for load", () => Game.IsLoaded);
|
||||
|
||||
AddAssert("config did not migrate value", () => Precision.AlmostEquals(Game.LocalConfig.Get<double>(OsuSetting.DisplayStarsMaximum), 10));
|
||||
}
|
||||
}
|
||||
}
|
@ -13,6 +13,8 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osuTK;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -30,6 +32,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private readonly BindableBool showDeleted = new BindableBool();
|
||||
private readonly Container content;
|
||||
|
||||
private TestCommentsPage commentsPage;
|
||||
|
||||
public TestSceneCommentsPage()
|
||||
{
|
||||
Add(new FillFlowContainer
|
||||
@ -57,27 +61,40 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
AddStep("load comments", () => createPage(comment_bundle));
|
||||
AddStep("load empty comments", () => createPage(empty_comment_bundle));
|
||||
[Test]
|
||||
public void TestAppendDuplicatedComment()
|
||||
{
|
||||
AddStep("Create page", () => createPage(getCommentBundle()));
|
||||
AddAssert("Dictionary length is 10", () => commentsPage?.DictionaryLength == 10);
|
||||
AddStep("Append existing comment", () => commentsPage?.AppendComments(getCommentSubBundle()));
|
||||
AddAssert("Dictionary length is 10", () => commentsPage?.DictionaryLength == 10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEmptyBundle()
|
||||
{
|
||||
AddStep("Create page", () => createPage(getEmptyCommentBundle()));
|
||||
AddAssert("Dictionary length is 0", () => commentsPage?.DictionaryLength == 0);
|
||||
}
|
||||
|
||||
private void createPage(CommentBundle commentBundle)
|
||||
{
|
||||
commentsPage = null;
|
||||
content.Clear();
|
||||
content.Add(new CommentsPage(commentBundle)
|
||||
content.Add(commentsPage = new TestCommentsPage(commentBundle)
|
||||
{
|
||||
ShowDeleted = { BindTarget = showDeleted }
|
||||
});
|
||||
}
|
||||
|
||||
private static readonly CommentBundle empty_comment_bundle = new CommentBundle
|
||||
private CommentBundle getEmptyCommentBundle() => new CommentBundle
|
||||
{
|
||||
Comments = new List<Comment>(),
|
||||
Total = 0,
|
||||
};
|
||||
|
||||
private static readonly CommentBundle comment_bundle = new CommentBundle
|
||||
private CommentBundle getCommentBundle() => new CommentBundle
|
||||
{
|
||||
Comments = new List<Comment>
|
||||
{
|
||||
@ -90,6 +107,33 @@ namespace osu.Game.Tests.Visual.Online
|
||||
VotesCount = 5
|
||||
},
|
||||
new Comment
|
||||
{
|
||||
Id = 100,
|
||||
Message = "This comment has \"load replies\" button because it has unloaded replies",
|
||||
LegacyName = "TestUser1100",
|
||||
CreatedAt = DateTimeOffset.Now,
|
||||
VotesCount = 5,
|
||||
RepliesCount = 2,
|
||||
},
|
||||
new Comment
|
||||
{
|
||||
Id = 111,
|
||||
Message = "This comment has \"Show More\" button because it has unloaded replies, but some of them are loaded",
|
||||
LegacyName = "TestUser1111",
|
||||
CreatedAt = DateTimeOffset.Now,
|
||||
VotesCount = 100,
|
||||
RepliesCount = 2,
|
||||
},
|
||||
new Comment
|
||||
{
|
||||
Id = 112,
|
||||
ParentId = 111,
|
||||
Message = "I'm here to make my parent work",
|
||||
LegacyName = "someone",
|
||||
CreatedAt = DateTimeOffset.Now,
|
||||
VotesCount = 2,
|
||||
},
|
||||
new Comment
|
||||
{
|
||||
Id = 2,
|
||||
Message = "This comment has been deleted :( but visible for admins",
|
||||
@ -155,8 +199,34 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Username = "Good_Admin"
|
||||
}
|
||||
},
|
||||
TopLevelCount = 4,
|
||||
Total = 7
|
||||
};
|
||||
|
||||
private CommentBundle getCommentSubBundle() => new CommentBundle
|
||||
{
|
||||
Comments = new List<Comment>
|
||||
{
|
||||
new Comment
|
||||
{
|
||||
Id = 1,
|
||||
Message = "Simple test comment",
|
||||
LegacyName = "TestUser1",
|
||||
CreatedAt = DateTimeOffset.Now,
|
||||
VotesCount = 5
|
||||
},
|
||||
},
|
||||
IncludedComments = new List<Comment>(),
|
||||
};
|
||||
|
||||
private class TestCommentsPage : CommentsPage
|
||||
{
|
||||
public TestCommentsPage(CommentBundle commentBundle)
|
||||
: base(commentBundle)
|
||||
{
|
||||
}
|
||||
|
||||
public new void AppendComments([NotNull] CommentBundle bundle) => base.AppendComments(bundle);
|
||||
|
||||
public int DictionaryLength => CommentDictionary.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Rulesets;
|
||||
@ -14,7 +15,8 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
public class TestSceneDirectPanel : OsuTestScene
|
||||
[Cached(typeof(IPreviewTrackOwner))]
|
||||
public class TestSceneDirectPanel : OsuTestScene, IPreviewTrackOwner
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
|
||||
|
||||
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -62,12 +62,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
|
||||
}
|
||||
|
||||
private class TestOnlineViewContainer : OnlineViewContainer
|
||||
{
|
||||
public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
|
||||
public new LoadingSpinner LoadingSpinner => base.LoadingSpinner;
|
||||
|
||||
public CompositeDrawable ViewTarget => base.Content;
|
||||
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Overlays.Rankings.Tables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -16,6 +15,7 @@ using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private readonly LoadingLayer loading;
|
||||
private CancellationTokenSource cancellationToken;
|
||||
private APIRequest request;
|
||||
|
||||
@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.8f,
|
||||
},
|
||||
loading = new DimmedLoadingLayer(),
|
||||
loading = new LoadingLayer(),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -2,9 +2,11 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
@ -13,13 +15,19 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestFixture]
|
||||
public class TestSceneUserPanel : OsuTestScene
|
||||
{
|
||||
private readonly UserPanel peppy;
|
||||
private readonly Bindable<UserActivity> activity = new Bindable<UserActivity>();
|
||||
|
||||
public TestSceneUserPanel()
|
||||
private UserPanel peppy;
|
||||
|
||||
[Resolved]
|
||||
private RulesetStore rulesetStore { get; set; }
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
UserPanel flyte;
|
||||
|
||||
Add(new FillFlowContainer
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -44,34 +52,38 @@ namespace osu.Game.Tests.Visual.Online
|
||||
SupportLevel = 3,
|
||||
}) { Width = 300 },
|
||||
},
|
||||
});
|
||||
};
|
||||
|
||||
flyte.Status.Value = new UserStatusOnline();
|
||||
peppy.Status.Value = null;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void UserStatusesTests()
|
||||
{
|
||||
AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); });
|
||||
AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); });
|
||||
AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); });
|
||||
AddStep(@"null status", () => { peppy.Status.Value = null; });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void UserActivitiesTests()
|
||||
{
|
||||
Bindable<UserActivity> activity = new Bindable<UserActivity>();
|
||||
|
||||
peppy.Activity.BindTo(activity);
|
||||
});
|
||||
|
||||
AddStep("idle", () => { activity.Value = null; });
|
||||
AddStep("spectating", () => { activity.Value = new UserActivity.Spectating(); });
|
||||
AddStep("solo", () => { activity.Value = new UserActivity.SoloGame(null, null); });
|
||||
AddStep("choosing", () => { activity.Value = new UserActivity.ChoosingBeatmap(); });
|
||||
AddStep("editing", () => { activity.Value = new UserActivity.Editing(null); });
|
||||
AddStep("modding", () => { activity.Value = new UserActivity.Modding(); });
|
||||
[Test]
|
||||
public void TestUserStatus()
|
||||
{
|
||||
AddStep("online", () => peppy.Status.Value = new UserStatusOnline());
|
||||
AddStep("do not disturb", () => peppy.Status.Value = new UserStatusDoNotDisturb());
|
||||
AddStep("offline", () => peppy.Status.Value = new UserStatusOffline());
|
||||
AddStep("null status", () => peppy.Status.Value = null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserActivity()
|
||||
{
|
||||
AddStep("set online status", () => peppy.Status.Value = new UserStatusOnline());
|
||||
|
||||
AddStep("idle", () => activity.Value = null);
|
||||
AddStep("spectating", () => activity.Value = new UserActivity.Spectating());
|
||||
AddStep("solo (osu!)", () => activity.Value = soloGameStatusForRuleset(0));
|
||||
AddStep("solo (osu!taiko)", () => activity.Value = soloGameStatusForRuleset(1));
|
||||
AddStep("solo (osu!catch)", () => activity.Value = soloGameStatusForRuleset(2));
|
||||
AddStep("solo (osu!mania)", () => activity.Value = soloGameStatusForRuleset(3));
|
||||
AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap());
|
||||
AddStep("editing", () => activity.Value = new UserActivity.Editing(null));
|
||||
AddStep("modding", () => activity.Value = new UserActivity.Modding());
|
||||
}
|
||||
|
||||
private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.SoloGame(null, rulesetStore.GetRuleset(rulesetId));
|
||||
}
|
||||
}
|
||||
|
@ -12,8 +12,8 @@ using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
private GetUserRequest request;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private readonly LoadingLayer loading;
|
||||
|
||||
public TestSceneUserRequest()
|
||||
{
|
||||
@ -40,10 +40,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
User = { BindTarget = user }
|
||||
},
|
||||
loading = new DimmedLoadingLayer
|
||||
{
|
||||
Alpha = 0
|
||||
}
|
||||
loading = new LoadingLayer()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -7,6 +7,8 @@ using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays.Comments;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -18,6 +20,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
typeof(VotePill)
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private VotePill votePill;
|
||||
|
||||
[Test]
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
@ -194,7 +195,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
public new BufferedWedgeInfo Info => base.Info;
|
||||
}
|
||||
|
||||
private class TestHitObject : HitObject, IHasPosition
|
||||
private class TestHitObject : ConvertHitObject, IHasPosition
|
||||
{
|
||||
public float X { get; } = 0;
|
||||
public float Y { get; } = 0;
|
||||
|
@ -502,6 +502,72 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifficultyIconSelecting()
|
||||
{
|
||||
addRulesetImportStep(0);
|
||||
createSongSelect();
|
||||
|
||||
DrawableCarouselBeatmapSet set = null;
|
||||
AddStep("Find the DrawableCarouselBeatmapSet", () =>
|
||||
{
|
||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
|
||||
});
|
||||
|
||||
DrawableCarouselBeatmapSet.FilterableDifficultyIcon difficultyIcon = null;
|
||||
AddStep("Find an icon", () =>
|
||||
{
|
||||
difficultyIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>()
|
||||
.First(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
|
||||
});
|
||||
AddStep("Click on a difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(difficultyIcon);
|
||||
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
|
||||
|
||||
double? maxBPM = null;
|
||||
AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria
|
||||
{
|
||||
BPM = new FilterCriteria.OptionalRange<double>
|
||||
{
|
||||
Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
|
||||
IsLowerInclusive = true
|
||||
}
|
||||
}));
|
||||
|
||||
DrawableCarouselBeatmapSet.FilterableDifficultyIcon filteredIcon = null;
|
||||
AddStep("Get filtered icon", () =>
|
||||
{
|
||||
var filteredBeatmap = songSelect.Carousel.SelectedBeatmapSet.Beatmaps.Find(b => b.BPM < maxBPM);
|
||||
int filteredBeatmapIndex = getBeatmapIndex(filteredBeatmap.BeatmapSet, filteredBeatmap);
|
||||
filteredIcon = set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
|
||||
});
|
||||
|
||||
int? previousID = null;
|
||||
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
|
||||
AddStep("Click on a filtered difficulty", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(filteredIcon);
|
||||
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
InputManager.ReleaseButton(MouseButton.Left);
|
||||
});
|
||||
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
|
||||
}
|
||||
|
||||
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.FindIndex(b => b == info);
|
||||
|
||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmap);
|
||||
|
||||
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, DrawableCarouselBeatmapSet.FilterableDifficultyIcon icon)
|
||||
{
|
||||
return set.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
|
||||
}
|
||||
|
||||
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
|
||||
|
||||
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
|
||||
|
157
osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs
Normal file
157
osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs
Normal file
@ -0,0 +1,157 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Comments;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneCommentEditor : ManualInputManagerTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(CommentEditor),
|
||||
typeof(CancellableCommentEditor),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
|
||||
|
||||
private TestCommentEditor commentEditor;
|
||||
private TestCancellableCommentEditor cancellableCommentEditor;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 800,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 20),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
commentEditor = new TestCommentEditor(),
|
||||
cancellableCommentEditor = new TestCancellableCommentEditor()
|
||||
}
|
||||
}));
|
||||
|
||||
[Test]
|
||||
public void TestCommitViaKeyboard()
|
||||
{
|
||||
AddStep("click on text box", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(commentEditor);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("enter text", () => commentEditor.Current.Value = "text");
|
||||
|
||||
AddStep("press Enter", () => press(Key.Enter));
|
||||
|
||||
AddAssert("text committed", () => commentEditor.CommittedText == "text");
|
||||
AddAssert("button is loading", () => commentEditor.IsLoading);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCommitViaKeyboardWhenEmpty()
|
||||
{
|
||||
AddStep("click on text box", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(commentEditor);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddStep("press Enter", () => press(Key.Enter));
|
||||
|
||||
AddAssert("no text committed", () => commentEditor.CommittedText == null);
|
||||
AddAssert("button is not loading", () => !commentEditor.IsLoading);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCommitViaButton()
|
||||
{
|
||||
AddStep("click on text box", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(commentEditor);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("enter text", () => commentEditor.Current.Value = "some other text");
|
||||
|
||||
AddStep("click submit", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(commentEditor.ButtonsContainer);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("text committed", () => commentEditor.CommittedText == "some other text");
|
||||
AddAssert("button is loading", () => commentEditor.IsLoading);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCancelAction()
|
||||
{
|
||||
AddStep("click cancel button", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(cancellableCommentEditor.ButtonsContainer);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("cancel action fired", () => cancellableCommentEditor.Cancelled);
|
||||
}
|
||||
|
||||
private void press(Key key)
|
||||
{
|
||||
InputManager.PressKey(key);
|
||||
InputManager.ReleaseKey(key);
|
||||
}
|
||||
|
||||
private class TestCommentEditor : CommentEditor
|
||||
{
|
||||
public new Bindable<string> Current => base.Current;
|
||||
public new FillFlowContainer ButtonsContainer => base.ButtonsContainer;
|
||||
|
||||
public string CommittedText { get; private set; }
|
||||
|
||||
public TestCommentEditor()
|
||||
{
|
||||
OnCommit = onCommit;
|
||||
}
|
||||
|
||||
private void onCommit(string value)
|
||||
{
|
||||
CommittedText = value;
|
||||
Scheduler.AddDelayed(() => IsLoading = false, 1000);
|
||||
}
|
||||
|
||||
protected override string FooterText => @"Footer text. And it is pretty long. Cool.";
|
||||
protected override string CommitButtonText => @"Commit";
|
||||
protected override string TextBoxPlaceholder => @"This text box is empty";
|
||||
}
|
||||
|
||||
private class TestCancellableCommentEditor : CancellableCommentEditor
|
||||
{
|
||||
public new FillFlowContainer ButtonsContainer => base.ButtonsContainer;
|
||||
protected override string FooterText => @"Wow, another one. Sicc";
|
||||
|
||||
public bool Cancelled { get; private set; }
|
||||
|
||||
public TestCancellableCommentEditor()
|
||||
{
|
||||
OnCancel = () => Cancelled = true;
|
||||
}
|
||||
|
||||
protected override string CommitButtonText => @"Save";
|
||||
protected override string TextBoxPlaceholder => @"Multiline textboxes soon";
|
||||
}
|
||||
}
|
||||
}
|
106
osu.Game.Tests/Visual/UserInterface/TestSceneLoadingLayer.cs
Normal file
106
osu.Game.Tests/Visual/UserInterface/TestSceneLoadingLayer.cs
Normal file
@ -0,0 +1,106 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneLoadingLayer : OsuTestScene
|
||||
{
|
||||
private Drawable dimContent;
|
||||
private LoadingLayer overlay;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(LoadingSpinner) };
|
||||
|
||||
private Container content;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
Size = new Vector2(300),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.SlateGray,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
dimContent = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(10),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(0.9f),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText { Text = "Sample content" },
|
||||
new TriangleButton { Text = "can't puush me", Width = 200, },
|
||||
new TriangleButton { Text = "puush me", Width = 200, Action = () => { } },
|
||||
}
|
||||
},
|
||||
overlay = new LoadingLayer(dimContent),
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestShowHide()
|
||||
{
|
||||
AddAssert("not visible", () => !overlay.IsPresent);
|
||||
|
||||
AddStep("show", () => overlay.Show());
|
||||
|
||||
AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White);
|
||||
|
||||
AddStep("hide", () => overlay.Hide());
|
||||
|
||||
AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestContentRestoreOnDispose()
|
||||
{
|
||||
AddAssert("not visible", () => !overlay.IsPresent);
|
||||
|
||||
AddStep("show", () => overlay.Show());
|
||||
|
||||
AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White);
|
||||
|
||||
AddStep("expire", () => overlay.Expire());
|
||||
|
||||
AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLargeArea()
|
||||
{
|
||||
AddStep("show", () =>
|
||||
{
|
||||
content.RelativeSizeAxes = Axes.Both;
|
||||
content.Size = new Vector2(1);
|
||||
|
||||
overlay.Show();
|
||||
});
|
||||
|
||||
AddStep("hide", () => overlay.Hide());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,12 +8,12 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneLoadingAnimation : OsuGridTestScene
|
||||
public class TestSceneLoadingSpinner : OsuGridTestScene
|
||||
{
|
||||
public TestSceneLoadingAnimation()
|
||||
public TestSceneLoadingSpinner()
|
||||
: base(2, 2)
|
||||
{
|
||||
LoadingAnimation loading;
|
||||
LoadingSpinner loading;
|
||||
|
||||
Cell(0).AddRange(new Drawable[]
|
||||
{
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingSpinner()
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingSpinner(true)
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
@ -46,14 +46,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Colour = Color4.Gray,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingSpinner()
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
|
||||
Cell(3).AddRange(new Drawable[]
|
||||
{
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingSpinner()
|
||||
});
|
||||
|
||||
Scheduler.AddDelayed(() => loading.ToggleVisibility(), 200, true);
|
@ -0,0 +1,57 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Home.Friends;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneUserListToolbar : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(UserSortTabControl),
|
||||
typeof(OverlaySortTabControl<>),
|
||||
typeof(OverlayPanelDisplayStyleControl),
|
||||
typeof(UserListToolbar),
|
||||
};
|
||||
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
public TestSceneUserListToolbar()
|
||||
{
|
||||
UserListToolbar toolbar;
|
||||
OsuSpriteText sort;
|
||||
OsuSpriteText displayStyle;
|
||||
|
||||
Add(toolbar = new UserListToolbar
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
});
|
||||
|
||||
Add(new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(0, 5),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sort = new OsuSpriteText(),
|
||||
displayStyle = new OsuSpriteText()
|
||||
}
|
||||
});
|
||||
|
||||
toolbar.SortCriteria.BindValueChanged(criteria => sort.Text = $"Criteria: {criteria.NewValue}", true);
|
||||
toolbar.DisplayStyle.BindValueChanged(style => displayStyle.Text = $"Style: {style.NewValue}", true);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user