Revert accuracy display and column sorting changes

This commit is contained in:
TheWildTree
2020-02-06 20:21:47 +01:00
parent c93d2c7f00
commit c09af0052b
2 changed files with 5 additions and 10 deletions

View File

@ -16,7 +16,6 @@ using osu.Game.Scoring;
using osu.Game.Users.Drawables;
using osuTK;
using osuTK.Graphics;
using osu.Game.Utils;
namespace osu.Game.Overlays.BeatmapSet.Scores
{
@ -66,10 +65,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
for (int i = 0; i < value.Count; i++)
backgroundFlow.Add(new ScoreTableRowBackground(i, value[i]));
// Ensure correct column order
foreach (ScoreInfo score in value)
score.Statistics = score.Statistics.OrderByDescending(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value);
Columns = createHeaders(value[0]);
Content = value.Select((s, i) => createContent(i, s)).ToArray().ToRectangular();
}
@ -121,7 +116,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
new OsuSpriteText
{
Margin = new MarginPadding { Right = horizontal_inset },
Text = score.Accuracy.FormatAccuracy(alwaysShowDecimals: true),
Text = score.DisplayAccuracy,
Font = OsuFont.GetFont(size: text_size),
Colour = score.Accuracy == 1 ? highAccuracyColour : Color4.White
},