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Add basic component structure for skinnable health displays
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableHealthDisplay : SkinnableTestScene
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{
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private IEnumerable<SkinnableHealthDisplay> healthDisplays => CreatedDrawables.OfType<SkinnableHealthDisplay>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create health displays", () =>
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{
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SetContents(() => new SkinnableHealthDisplay());
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});
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AddStep(@"Reset all", delegate
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{
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foreach (var s in healthDisplays)
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s.Current.Value = 1;
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});
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}
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[Test]
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public void TestHealthDisplayIncrementing()
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{
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AddRepeatStep(@"decrease hp", delegate
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{
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foreach (var healthDisplay in healthDisplays)
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healthDisplay.Current.Value -= 0.08f;
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}, 10);
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AddRepeatStep(@"increase hp without flash", delegate
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{
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foreach (var healthDisplay in healthDisplays)
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healthDisplay.Current.Value += 0.1f;
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}, 3);
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AddRepeatStep(@"increase hp with flash", delegate
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{
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foreach (var healthDisplay in healthDisplays)
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{
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healthDisplay.Current.Value += 0.1f;
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healthDisplay.Flash(new JudgementResult(null, new OsuJudgement()));
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}
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}, 3);
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}
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}
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}
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