Add enum to snap method as alternative to mutliple nested invocations

This commit is contained in:
Dean Herbert
2022-05-12 15:23:41 +09:00
parent 5f2d9bf04c
commit c0abce918f
10 changed files with 62 additions and 67 deletions

View File

@ -486,7 +486,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 originalPosition = movementBlueprintOriginalPositions[i];
var testPosition = originalPosition + distanceTravelled;
var positionalResult = snapProvider.FindSnappedPosition(testPosition);
var positionalResult = snapProvider.FindSnappedPositionAndTime(testPosition, SnapType.NearbyObjects);
if (positionalResult.ScreenSpacePosition == testPosition) continue;
@ -505,7 +505,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
// Retrieve a snapped position.
var result = snapProvider?.FindSnappedPositionAndTime(movePosition);
var result = snapProvider?.FindSnappedPositionAndTime(movePosition, ~SnapType.NearbyObjects);
if (result == null)
{