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Add enum
to snap method as alternative to mutliple nested invocations
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@ -6,6 +6,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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@ -89,15 +90,19 @@ namespace osu.Game.Rulesets.Catch.Edit
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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});
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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var result = base.FindSnappedPositionAndTime(screenSpacePosition);
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var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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if (snapType.HasFlagFast(SnapType.Grids))
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{
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result = snapResult;
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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{
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result = snapResult;
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}
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}
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return result;
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