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Fix gameplay start flow
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@ -67,7 +67,7 @@ namespace osu.Game.Online.Multiplayer
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/// <summary>
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/// Invoked when the multiplayer server requests the current beatmap to be loaded into play.
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/// </summary>
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public event Action? LoadRequested;
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public virtual event Action? LoadRequested;
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/// <summary>
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/// Invoked when the multiplayer server requests gameplay to be started.
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