Fix gameplay start flow

This commit is contained in:
Dean Herbert
2022-04-13 20:57:40 +09:00
parent 8a7b37856c
commit c0ad91796d
2 changed files with 8 additions and 10 deletions

View File

@ -67,7 +67,7 @@ namespace osu.Game.Online.Multiplayer
/// <summary>
/// Invoked when the multiplayer server requests the current beatmap to be loaded into play.
/// </summary>
public event Action? LoadRequested;
public virtual event Action? LoadRequested;
/// <summary>
/// Invoked when the multiplayer server requests gameplay to be started.