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Implement partial strong hit judgements.
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@ -6,6 +6,7 @@ using System;
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using System.Linq;
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using osu.Framework.Input;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Judgements;
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namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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@ -26,6 +27,8 @@ namespace osu.Game.Modes.Taiko.Objects.Drawable
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{
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}
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protected override TaikoJudgement CreateJudgement() => new TaikoStrongHitJudgement();
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protected override void CheckJudgement(bool userTriggered)
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{
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if (Judgement.Result == HitResult.None)
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