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Merge remote-tracking branch 'upstream/master' into disable-unimplemented-mods
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@ -12,6 +12,7 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Profile.Sections.Ranks;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Select.Leaderboards;
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using osu.Game.Users;
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@ -104,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Text = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}",
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Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}",
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Font = @"Exo2.0-RegularItalic",
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Margin = new MarginPadding { Right = side_margin }
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},
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@ -58,7 +58,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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totalScore.Value = $@"{score.TotalScore:N0}";
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accuracy.Value = $@"{score.Accuracy:P2}";
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statistics.Value = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}";
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statistics.Value = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}";
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modsContainer.Clear();
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foreach (Mod mod in score.Mods)
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@ -240,8 +240,6 @@ namespace osu.Game.Overlays
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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//this is necessary as textbox is masked away and therefore can't get focus :(
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@ -65,10 +65,10 @@ namespace osu.Game.Overlays
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AlwaysPresent = true;
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDrag(InputState state)
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{
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if (base.OnDrag(state)) return true;
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Trace.Assert(state.Mouse.PositionMouseDown != null, "state.Mouse.PositionMouseDown != null");
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Vector2 change = state.Mouse.Position - state.Mouse.PositionMouseDown.Value;
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@ -77,7 +77,7 @@ namespace osu.Game.Overlays
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change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
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dragContainer.MoveTo(change);
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return base.OnDrag(state);
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return true;
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}
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protected override bool OnDragEnd(InputState state)
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@ -177,8 +177,6 @@ namespace osu.Game.Overlays
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public override bool AcceptsFocus => true;
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protected override bool OnClick(InputState state) => true;
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protected override void OnFocus(InputState state)
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{
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GetContainingInputManager().ChangeFocus(searchTextBox);
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@ -62,10 +62,10 @@ namespace osu.Game.Overlays.Toolbar
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new ToolbarChatButton(),
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new ToolbarSocialButton(),
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new ToolbarMusicButton(),
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new ToolbarButton
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{
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Icon = FontAwesome.fa_search
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},
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//new ToolbarButton
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//{
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// Icon = FontAwesome.fa_search
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//},
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userArea = new ToolbarUserArea(),
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new ToolbarNotificationButton(),
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}
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@ -10,7 +10,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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@ -34,15 +33,6 @@ namespace osu.Game.Overlays
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public const float CONTENT_X_MARGIN = 50;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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protected override bool OnClick(InputState state)
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{
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State = Visibility.Hidden;
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return true;
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}
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public UserProfileOverlay()
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{
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FirstWaveColour = OsuColour.Gray(0.4f);
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