Initial attempt at making mods apply better.

This commit is contained in:
smoogipooo
2017-03-12 22:13:43 +09:00
parent 64aab090d5
commit c0e29652a6
29 changed files with 167 additions and 84 deletions

View File

@ -1,12 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using osu.Framework.Input.Handlers;
using osu.Game.Beatmaps;
using osu.Game.Modes;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Osu;
using osu.Game.Modes.Osu.Mods;
using osu.Game.Screens.Play;
using System;
using System.IO;
namespace osu.Desktop.VisualTests.Tests
{
@ -22,9 +25,9 @@ namespace osu.Desktop.VisualTests.Tests
protected override Player CreatePlayer(WorkingBeatmap beatmap)
{
var player = base.CreatePlayer(beatmap);
player.ReplayInputHandler = Ruleset.GetRuleset(beatmap.PlayMode).CreateAutoplayScore(beatmap.Beatmap)?.Replay?.GetInputHandler();
return player;
beatmap.Mods.Value = new Mod[] { new OsuModAutoplay() };
return base.CreatePlayer(beatmap);
}
}
}