Initial attempt at making mods apply better.

This commit is contained in:
smoogipooo
2017-03-12 22:13:43 +09:00
parent 64aab090d5
commit c0e29652a6
29 changed files with 167 additions and 84 deletions

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@ -4,7 +4,9 @@
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Modes.Mania.Beatmaps;
using osu.Game.Modes.Mania.Mods;
using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
using osu.Game.Screens.Play;

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@ -1,10 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
using osu.Game.Modes.Mods;
using System;
namespace osu.Game.Modes.Mania
namespace osu.Game.Modes.Mania.Mods
{
public class ManiaModNoFail : ModNoFail
{

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@ -58,7 +58,7 @@
<Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" />
<Compile Include="ManiaMod.cs" />
<Compile Include="Mods\ManiaMod.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">