Merge branch 'master' into sharpen

This commit is contained in:
Huo Yaoyuan
2019-11-26 18:21:50 +08:00
113 changed files with 1111 additions and 283 deletions

View File

@ -7,6 +7,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -29,9 +30,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = base.CreateWorkingBeatmap(beatmap);
var working = base.CreateWorkingBeatmap(beatmap, storyboard);
track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;

View File

@ -9,7 +9,7 @@ using osu.Game.Rulesets.Judgements;
using osu.Framework.MathUtils;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Osu.Scoring;
@ -85,9 +85,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AutoSizeAxes = Axes.Both,
Children = new[]
{
new SpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
new SpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
new SpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
}
});

View File

@ -17,6 +17,7 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
@ -35,9 +36,9 @@ namespace osu.Game.Tests.Visual.Gameplay
private Track track;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
track = working.Track;
return working;
}

View File

@ -0,0 +1,113 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneLeadIn : RateAdjustedBeatmapTestScene
{
private LeadInPlayer player;
private const double lenience_ms = 10;
private const double first_hit_object = 2170;
[TestCase(1000, 0)]
[TestCase(2000, 0)]
[TestCase(3000, first_hit_object - 3000)]
[TestCase(10000, first_hit_object - 10000)]
public void TestLeadInProducesCorrectStartTime(double leadIn, double expectedStartTime)
{
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo)
{
BeatmapInfo = { AudioLeadIn = leadIn }
});
AddAssert($"first frame is {expectedStartTime}", () =>
{
Debug.Assert(player.FirstFrameClockTime != null);
return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
});
}
[TestCase(1000, 0)]
[TestCase(0, 0)]
[TestCase(-1000, -1000)]
[TestCase(-10000, -10000)]
public void TestStoryboardProducesCorrectStartTime(double firstStoryboardEvent, double expectedStartTime)
{
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1);
storyboard.GetLayer("Background").Add(sprite);
loadPlayerWithBeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo), storyboard);
AddAssert($"first frame is {expectedStartTime}", () =>
{
Debug.Assert(player.FirstFrameClockTime != null);
return Precision.AlmostEquals(player.FirstFrameClockTime.Value, expectedStartTime, lenience_ms);
});
}
private void loadPlayerWithBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
AddStep("create player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard);
LoadScreen(player = new LeadInPlayer());
});
AddUntilStep("player loaded", () => player.IsLoaded && player.Alpha == 1);
}
private class LeadInPlayer : TestPlayer
{
public LeadInPlayer()
: base(false, false)
{
}
public double? FirstFrameClockTime;
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
public double GameplayStartTime => DrawableRuleset.GameplayStartTime;
public double FirstHitObjectTime => DrawableRuleset.Objects.First().StartTime;
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!FirstFrameClockTime.HasValue)
{
FirstFrameClockTime = GameplayClockContainer.GameplayClock.CurrentTime;
AddInternal(new OsuSpriteText
{
Text = $"GameplayStartTime: {DrawableRuleset.GameplayStartTime} "
+ $"FirstHitObjectTime: {FirstHitObjectTime} "
+ $"LeadInTime: {Beatmap.Value.BeatmapInfo.AudioLeadIn} "
+ $"FirstFrameClockTime: {FirstFrameClockTime}"
});
}
}
}
}
}

View File

@ -6,6 +6,7 @@ using osu.Framework.Lists;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Storyboards;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -42,9 +43,9 @@ namespace osu.Game.Tests.Visual.Gameplay
});
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
var working = base.CreateWorkingBeatmap(beatmap);
var working = base.CreateWorkingBeatmap(beatmap, storyboard);
workingWeakReferences.Add(working);
return working;
}

View File

@ -4,8 +4,8 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK;
using osuTK.Input;
@ -18,25 +18,37 @@ namespace osu.Game.Tests.Visual.Gameplay
private SkipOverlay skip;
private int requestCount;
private double increment;
private GameplayClockContainer gameplayClockContainer;
private GameplayClock gameplayClock;
private const double skip_time = 6000;
[SetUp]
public void SetUp() => Schedule(() =>
{
requestCount = 0;
Child = new Container
increment = skip_time;
Child = gameplayClockContainer = new GameplayClockContainer(CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)), new Mod[] { }, 0)
{
RelativeSizeAxes = Axes.Both,
Clock = new FramedOffsetClock(Clock)
{
Offset = -Clock.CurrentTime,
},
Children = new Drawable[]
{
skip = new SkipOverlay(6000)
skip = new SkipOverlay(skip_time)
{
RequestSeek = _ => requestCount++
RequestSkip = () =>
{
requestCount++;
gameplayClockContainer.Seek(gameplayClock.CurrentTime + increment);
}
}
},
};
gameplayClockContainer.Start();
gameplayClock = gameplayClockContainer.GameplayClock;
});
[Test]
@ -64,19 +76,35 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestClickOnlyActuatesOnce()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () =>
{
increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2;
InputManager.Click(MouseButton.Left);
});
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(1);
}
[Test]
public void TestClickOnlyActuatesMultipleTimes()
{
AddStep("set increment lower", () => increment = 3000);
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddStep("click", () => InputManager.Click(MouseButton.Left));
checkRequestCount(2);
}
[Test]
public void TestDoesntFadeOnMouseDown()
{
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep("wait for overlay disapper", () => !skip.IsAlive);
AddUntilStep("wait for overlay disappear", () => !skip.IsPresent);
AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
checkRequestCount(0);