diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 387479c137..dcf3a9dd9a 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -63,7 +63,8 @@ namespace osu.Game.Rulesets.Osu.UI { var original = c.ProxiedLayer; - // Hitobjects only have lifetimes set on LoadComplete, so approach circles should not be added until that point + // Hitobjects only have lifetimes set on LoadComplete. For nested hitobjects (e.g. SliderHeads), this only happens when the parenting slider becomes visible. + // This delegation is required to make sure that the approach circles for those not-yet-loaded objects aren't added prematurely. original.OnLoadComplete += addApproachCircleProxy; }