mirror of
https://github.com/osukey/osukey.git
synced 2025-08-05 07:33:55 +09:00
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes. See next commit for example.
This commit is contained in:
@ -29,9 +29,9 @@ namespace osu.Game.Rulesets.Edit
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new CheckConcurrentObjects()
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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{
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return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
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return checks.SelectMany(check => check.Run(playableBeatmap, context));
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}
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}
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}
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25
osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs
Normal file
25
osu.Game/Rulesets/Edit/BeatmapVerifierContext.cs
Normal file
@ -0,0 +1,25 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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namespace osu.Game.Rulesets.Edit
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{
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/// <summary>
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/// Represents the context provided by the beatmap verifier to the checks it runs.
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/// Contains information about what is being checked and how it should be checked.
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/// </summary>
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public class BeatmapVerifierContext
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{
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/// <summary>
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/// The working beatmap instance of the current beatmap.
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/// </summary>
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public readonly IWorkingBeatmap WorkingBeatmap;
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public BeatmapVerifierContext(IWorkingBeatmap workingBeatmap)
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{
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WorkingBeatmap = workingBeatmap;
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}
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}
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}
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@ -26,13 +26,13 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateNoBitrate(this)
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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{
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var audioFile = playableBeatmap.Metadata?.AudioFile;
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if (audioFile == null)
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yield break;
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var track = workingBeatmap.Track;
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var track = context.WorkingBeatmap.Track;
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if (track?.Bitrate == null || track.Bitrate.Value == 0)
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yield return new IssueTemplateNoBitrate(this).Create();
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@ -30,13 +30,13 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateTooUncompressed(this)
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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{
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var backgroundFile = playableBeatmap.Metadata?.BackgroundFile;
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if (backgroundFile == null)
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yield break;
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var texture = workingBeatmap.Background;
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var texture = context.WorkingBeatmap.Background;
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if (texture == null)
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yield break;
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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yield return new IssueTemplateLowResolution(this).Create(texture.Width, texture.Height);
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string storagePath = playableBeatmap.BeatmapInfo.BeatmapSet.GetPathForFile(backgroundFile);
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double filesizeMb = workingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
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double filesizeMb = context.WorkingBeatmap.GetStream(storagePath).Length / (1024d * 1024d);
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if (filesizeMb > max_filesize_mb)
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yield return new IssueTemplateTooUncompressed(this).Create(filesizeMb);
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateConcurrentDifferent(this)
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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{
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for (int i = 0; i < playableBeatmap.HitObjects.Count - 1; ++i)
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{
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateDoesNotExist(this)
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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{
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var filename = GetFilename(playableBeatmap);
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateSmallUnsnap(this)
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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{
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var controlPointInfo = playableBeatmap.ControlPointInfo;
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
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/// Runs this check and returns any issues detected for the provided beatmap.
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/// </summary>
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/// <param name="playableBeatmap">The playable beatmap of the beatmap to run the check on.</param>
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/// <param name="workingBeatmap">The working beatmap of the beatmap to run the check on.</param>
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap);
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/// <param name="context">The beatmap verifier context associated with the beatmap.</param>
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context);
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}
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}
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@ -12,6 +12,6 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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public interface IBeatmapVerifier
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{
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap);
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context);
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}
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}
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