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Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes. See next commit for example.
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@ -29,9 +29,9 @@ namespace osu.Game.Rulesets.Edit
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new CheckConcurrentObjects()
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, WorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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{
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return checks.SelectMany(check => check.Run(playableBeatmap, workingBeatmap));
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return checks.SelectMany(check => check.Run(playableBeatmap, context));
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}
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}
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}
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