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Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes. See next commit for example.
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks
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new IssueTemplateConcurrentDifferent(this)
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap)
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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{
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for (int i = 0; i < playableBeatmap.HitObjects.Count - 1; ++i)
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{
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