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Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes. See next commit for example.
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
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/// Runs this check and returns any issues detected for the provided beatmap.
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/// </summary>
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/// <param name="playableBeatmap">The playable beatmap of the beatmap to run the check on.</param>
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/// <param name="workingBeatmap">The working beatmap of the beatmap to run the check on.</param>
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, IWorkingBeatmap workingBeatmap);
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/// <param name="context">The beatmap verifier context associated with the beatmap.</param>
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context);
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}
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}
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