mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Replace IWorkingBeatmap
arg with BeatmapVerifierContext
in checks
This simplifies passing of contextual information by enabling addition without needing to refactor lots of classes. See next commit for example.
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@ -6,6 +6,7 @@ using Moq;
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using NUnit.Framework;
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using osu.Framework.Audio.Track;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Checks;
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using osu.Game.Rulesets.Objects;
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@ -40,23 +41,23 @@ namespace osu.Game.Tests.Editing.Checks
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mock.SetupGet(w => w.Beatmap).Returns(beatmap);
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mock.SetupGet(w => w.Track).Returns((Track)null);
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Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
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Assert.That(check.Run(beatmap, new BeatmapVerifierContext(mock.Object)), Is.Empty);
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}
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[Test]
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public void TestAcceptable()
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{
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var mock = getMockWorkingBeatmap(192);
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var context = getContext(192);
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Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
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Assert.That(check.Run(beatmap, context), Is.Empty);
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}
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[Test]
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public void TestNullBitrate()
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{
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var mock = getMockWorkingBeatmap(null);
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var context = getContext(null);
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var issues = check.Run(beatmap, mock.Object).ToList();
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var issues = check.Run(beatmap, context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
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@ -65,9 +66,9 @@ namespace osu.Game.Tests.Editing.Checks
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[Test]
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public void TestZeroBitrate()
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{
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var mock = getMockWorkingBeatmap(0);
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var context = getContext(0);
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var issues = check.Run(beatmap, mock.Object).ToList();
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var issues = check.Run(beatmap, context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateNoBitrate);
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@ -76,9 +77,9 @@ namespace osu.Game.Tests.Editing.Checks
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[Test]
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public void TestTooHighBitrate()
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{
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var mock = getMockWorkingBeatmap(320);
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var context = getContext(320);
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var issues = check.Run(beatmap, mock.Object).ToList();
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var issues = check.Run(beatmap, context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooHighBitrate);
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@ -87,14 +88,19 @@ namespace osu.Game.Tests.Editing.Checks
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[Test]
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public void TestTooLowBitrate()
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{
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var mock = getMockWorkingBeatmap(64);
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var context = getContext(64);
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var issues = check.Run(beatmap, mock.Object).ToList();
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var issues = check.Run(beatmap, context).ToList();
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Assert.That(issues, Has.Count.EqualTo(1));
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Assert.That(issues.Single().Template is CheckAudioQuality.IssueTemplateTooLowBitrate);
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}
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private BeatmapVerifierContext getContext(int? audioBitrate)
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{
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return new BeatmapVerifierContext(getMockWorkingBeatmap(audioBitrate).Object);
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}
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/// <summary>
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/// Returns the mock of the working beatmap with the given audio properties.
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/// </summary>
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