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Make perfect mod ignore all non-combo-affecting hitobjects
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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};
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[Test]
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public void TestSpinnerDoesNotFail()
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public void TestSpinnerDoesFail()
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{
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bool judged = false;
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AddStep("Setup judgements", () =>
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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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Player.ScoreProcessor.NewJudgement += b => judged = true;
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});
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AddUntilStep("swell judged", () => judged);
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AddAssert("not failed", () => !Player.HasFailed);
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AddAssert("failed", () => Player.HasFailed);
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}
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}
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}
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