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Move database isolation logic to OsuTestScene for easier reuse
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@ -17,7 +17,6 @@ using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -51,26 +50,14 @@ namespace osu.Game.Tests.Visual.Background
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private DummySongSelect songSelect;
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private TestPlayerLoader playerLoader;
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private TestPlayer player;
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private DatabaseContextFactory factory;
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private BeatmapManager manager;
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private RulesetStore rulesets;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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factory = new DatabaseContextFactory(LocalStorage);
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factory.ResetDatabase();
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using (var usage = factory.Get())
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usage.Migrate();
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factory.ResetDatabase();
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using (var usage = factory.Get())
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usage.Migrate();
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
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