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Move database isolation logic to OsuTestScene for easier reuse
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@ -15,7 +15,6 @@ using osu.Framework.MathUtils;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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@ -35,7 +34,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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private RulesetStore rulesets;
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private WorkingBeatmap defaultBeatmap;
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private DatabaseContextFactory factory;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -74,28 +72,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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private TestSongSelect songSelect;
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protected override void Dispose(bool isDisposing)
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{
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factory.ResetDatabase();
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base.Dispose(isDisposing);
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}
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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factory = new DatabaseContextFactory(LocalStorage);
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factory.ResetDatabase();
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using (var usage = factory.Get())
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usage.Migrate();
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factory.ResetDatabase();
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using (var usage = factory.Get())
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usage.Migrate();
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Dependencies.Cache(rulesets = new RulesetStore(factory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
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Beatmap.SetDefault();
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}
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