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Merge branch 'master' into judgement-rework
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@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public override bool DisplayResult => false;
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private readonly DrawableNote head;
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private readonly DrawableNote tail;
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public readonly DrawableNote Head;
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public readonly DrawableNote Tail;
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private readonly BodyPiece bodyPiece;
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@ -56,12 +56,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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HoldStartTime = () => holdStartTime
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})
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},
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head = new DrawableHeadNote(this)
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Head = new DrawableHeadNote(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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},
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tail = new DrawableTailNote(this)
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Tail = new DrawableTailNote(this)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre
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@ -71,8 +71,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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foreach (var tick in tickContainer)
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AddNested(tick);
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AddNested(head);
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AddNested(tail);
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AddNested(Head);
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AddNested(Tail);
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}
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protected override void OnDirectionChanged(ScrollingDirection direction)
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@ -90,15 +90,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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base.AccentColour = value;
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bodyPiece.AccentColour = value;
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head.AccentColour = value;
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tail.AccentColour = value;
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Head.AccentColour = value;
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Tail.AccentColour = value;
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tickContainer.ForEach(t => t.AccentColour = value);
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}
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (tail.AllJudged)
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if (Tail.AllJudged)
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ApplyResult(r => r.Type = HitResult.Perfect);
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}
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@ -107,8 +107,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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base.Update();
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// Make the body piece not lie under the head note
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bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * head.Height / 2;
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bodyPiece.Height = DrawHeight - head.Height / 2 + tail.Height / 2;
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bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
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bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
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}
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public bool OnPressed(ManiaAction action)
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@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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holdStartTime = null;
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// If the key has been released too early, the user should not receive full score for the release
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if (!tail.IsHit)
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if (!Tail.IsHit)
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hasBroken = true;
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return true;
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