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Merge branch 'master' into judgement-rework
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@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Name => "Autopilot";
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public override string ShortenedName => "AP";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_autopilot;
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public override ModType Type => ModType.Automation;
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public override string Description => @"Automatic cursor movement - just follow the rhythm.";
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
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@ -12,6 +12,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Name => "Spun Out";
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public override string ShortenedName => "SO";
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_spunout;
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public override ModType Type => ModType.DifficultyReduction;
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public override string Description => @"Spinners will be automatically completed.";
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public override double ScoreMultiplier => 0.9;
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public override bool Ranked => true;
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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override string Name => "Target";
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public override string ShortenedName => "TP";
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public override ModType Type => ModType.Conversion;
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public override FontAwesome Icon => FontAwesome.fa_osu_mod_target;
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public override string Description => @"Practice keeping up with the beat of the song.";
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public override double ScoreMultiplier => 1;
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@ -94,6 +94,7 @@ namespace osu.Game.Rulesets.Osu
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new OsuModEasy(),
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new OsuModNoFail(),
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new MultiMod(new OsuModHalfTime(), new OsuModDaycore()),
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new OsuModSpunOut(),
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};
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case ModType.DifficultyIncrease:
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return new Mod[]
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@ -104,14 +105,17 @@ namespace osu.Game.Rulesets.Osu
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new OsuModHidden(),
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new OsuModFlashlight(),
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};
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case ModType.Special:
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case ModType.Conversion:
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return new Mod[]
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{
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new OsuModTarget(),
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};
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case ModType.Automation:
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return new Mod[]
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{
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new OsuModRelax(),
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new OsuModAutopilot(),
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new OsuModSpunOut(),
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new MultiMod(new OsuModAutoplay(), new ModCinema()),
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new OsuModTarget(),
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};
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default:
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return new Mod[] { };
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