Fix intro beatmap always being imported even if already in a good state

This commit is contained in:
Dean Herbert
2021-02-17 19:19:49 +09:00
parent 86faa7f465
commit c1620ce21b

View File

@ -111,12 +111,10 @@ namespace osu.Game.Screens.Menu
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
if (setInfo != null)
{
initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
}
if (setInfo == null)
return false;
return UsingThemedIntro;
return (initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0])) != null;
}
}