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Fix intro beatmap always being imported even if already in a good state
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@ -111,12 +111,10 @@ namespace osu.Game.Screens.Menu
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
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if (setInfo != null)
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{
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initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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}
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if (setInfo == null)
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return false;
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return UsingThemedIntro;
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return (initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0])) != null;
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}
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}
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