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Merge branch 'master' into tourney-asset-refactor
# Conflicts: # osu.Game/IO/OsuStorage.cs
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@ -11,6 +11,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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@ -35,6 +36,7 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osuTK.Input;
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using RuntimeInfo = osu.Framework.RuntimeInfo;
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namespace osu.Game
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{
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@ -97,6 +99,11 @@ namespace osu.Game
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public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version();
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/// <summary>
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/// MD5 representation of the game executable.
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/// </summary>
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public string VersionHash { get; private set; }
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public bool IsDeployedBuild => AssemblyVersion.Major > 0;
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public virtual string Version
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@ -128,6 +135,18 @@ namespace osu.Game
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[BackgroundDependencyLoader]
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private void load()
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{
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try
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{
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using (var str = File.OpenRead(typeof(OsuGameBase).Assembly.Location))
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VersionHash = str.ComputeMD5Hash();
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}
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catch
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{
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// special case for android builds, which can't read DLLs from a packed apk.
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// should eventually be handled in a better way.
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VersionHash = $"{Version}-{RuntimeInfo.OS}".ComputeMD5Hash();
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}
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Resources.AddStore(new DllResourceStore(OsuResources.ResourceAssembly));
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dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
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@ -152,6 +171,7 @@ namespace osu.Game
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AddFont(Resources, @"Fonts/Noto-Hangul");
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AddFont(Resources, @"Fonts/Noto-CJK-Basic");
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AddFont(Resources, @"Fonts/Noto-CJK-Compatibility");
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AddFont(Resources, @"Fonts/Noto-Thai");
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AddFont(Resources, @"Fonts/Venera-Light");
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AddFont(Resources, @"Fonts/Venera-Bold");
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@ -198,6 +218,10 @@ namespace osu.Game
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ScoreManager.Undelete(getBeatmapScores(item), true);
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});
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var difficultyManager = new BeatmapDifficultyManager();
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dependencies.Cache(difficultyManager);
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AddInternal(difficultyManager);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
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@ -312,11 +336,13 @@ namespace osu.Game
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base.SetHost(host);
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// may be non-null for certain tests
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Storage ??= new OsuStorage(host);
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Storage ??= host.Storage;
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LocalConfig ??= new OsuConfigManager(Storage);
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}
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
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public async Task Import(params string[] paths)
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