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split parsing a beatmap and parsing a storyboard
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@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual
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var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
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storyboardContainer.Clock = decoupledClock;
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storyboard = working.Beatmap.Storyboard.CreateDrawable(beatmapBacking);
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storyboard = working.Storyboard.CreateDrawable(beatmapBacking);
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storyboard.Passing = false;
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storyboardContainer.Add(storyboard);
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