Start exploding animation earlier (don't wait for flash)

This commit is contained in:
Dean Herbert
2019-07-19 11:47:27 +09:00
parent ae66a7e9e4
commit c16af88299

View File

@ -169,6 +169,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
.FadeOut(100); .FadeOut(100);
explode.FadeIn(flash_in); explode.FadeIn(flash_in);
explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
using (BeginDelayedSequence(flash_in, true)) using (BeginDelayedSequence(flash_in, true))
{ {
@ -178,7 +179,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
number.FadeOut(); number.FadeOut();
this.FadeOut(800); this.FadeOut(800);
explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
} }
Expire(); Expire();