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Merge branch 'ppy:master' into Wiggle-strength-duration
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@ -12,7 +12,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Mods
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@ -21,27 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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public override double ScoreMultiplier => 1.12;
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private const float default_flashlight_size = 180;
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private const double default_follow_delay = 120;
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private OsuFlashlight flashlight;
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public override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight();
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (drawable is DrawableSlider s)
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s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
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}
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public override void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
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{
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base.ApplyToDrawableRuleset(drawableRuleset);
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flashlight.FollowDelay = FollowDelay.Value;
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}
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[SettingSource("Follow delay", "Milliseconds until the flashlight reaches the cursor")]
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public BindableNumber<double> FollowDelay { get; } = new BindableDouble(default_follow_delay)
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{
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@ -50,13 +30,45 @@ namespace osu.Game.Rulesets.Osu.Mods
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Precision = default_follow_delay,
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};
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableNumber<float> SizeMultiplier { get; } = new BindableNumber<float>
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{
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MinValue = 0.5f,
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MaxValue = 2f,
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Default = 1f,
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Value = 1f,
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Precision = 0.1f
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool
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{
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Default = true,
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Value = true
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};
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public override float DefaultFlashlightSize => 180;
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private OsuFlashlight flashlight;
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protected override Flashlight CreateFlashlight() => flashlight = new OsuFlashlight(this);
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public void ApplyToDrawableHitObject(DrawableHitObject drawable)
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{
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if (drawable is DrawableSlider s)
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s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange;
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}
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private class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition
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{
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public double FollowDelay { private get; set; }
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private readonly double followDelay;
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public OsuFlashlight()
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public OsuFlashlight(OsuModFlashlight modFlashlight)
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: base(modFlashlight)
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{
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FlashlightSize = new Vector2(0, getSizeFor(0));
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followDelay = modFlashlight.FollowDelay.Value;
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FlashlightSize = new Vector2(0, GetSizeFor(0));
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}
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public void OnSliderTrackingChange(ValueChangedEvent<bool> e)
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@ -71,24 +83,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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var destination = e.MousePosition;
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FlashlightPosition = Interpolation.ValueAt(
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Math.Min(Math.Abs(Clock.ElapsedFrameTime), FollowDelay), position, destination, 0, FollowDelay, Easing.Out);
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Math.Min(Math.Abs(Clock.ElapsedFrameTime), followDelay), position, destination, 0, followDelay, Easing.Out);
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return base.OnMouseMove(e);
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}
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private float getSizeFor(int combo)
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{
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if (combo > 200)
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return default_flashlight_size * 0.8f;
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else if (combo > 100)
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return default_flashlight_size * 0.9f;
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else
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return default_flashlight_size;
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, getSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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