From c1a356161f08749b75bd3338206557f296bf1b6e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Mar 2019 18:14:01 +0900 Subject: [PATCH] Allow use rate adjust to fallback to clock rate adjust --- osu.Game/Screens/Play/GameplayClockContainer.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 207627140d..3c2cec1d94 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -6,6 +6,7 @@ using System.Linq; using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -142,7 +143,11 @@ namespace osu.Game.Screens.Play if (sourceClock == null) return; sourceClock.ResetSpeedAdjustments(); - sourceClock.Rate = UserPlaybackRate.Value; + + if (sourceClock is IHasTempoAdjust tempo) + tempo.TempoAdjust = UserPlaybackRate.Value; + else + sourceClock.Rate = UserPlaybackRate.Value; foreach (var mod in beatmap.Mods.Value.OfType()) mod.ApplyToClock(sourceClock);