More removal of "drag"

This commit is contained in:
smoogipoo
2019-10-08 19:24:58 +09:00
parent 8b661e624d
commit c1db11fa06
2 changed files with 5 additions and 7 deletions

View File

@ -46,9 +46,9 @@ namespace osu.Game.Rulesets.Edit
public readonly DrawableHitObject HitObject;
/// <summary>
/// The screen-space position of <see cref="HitObject"/> when a drag was started.
/// The screen-space position of <see cref="HitObject"/> prior to handling a movement event.
/// </summary>
public Vector2 ScreenSpaceDragStartPosition { get; private set; }
internal Vector2 ScreenSpaceMovementStartPosition { get; private set; }
protected override bool ShouldBeAlive => (HitObject.IsAlive && HitObject.IsPresent) || State == SelectionState.Selected;
public override bool HandlePositionalInput => ShouldBeAlive;
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnDragStart(DragStartEvent e)
{
ScreenSpaceDragStartPosition = HitObject.ToScreenSpace(HitObject.OriginPosition);
ScreenSpaceMovementStartPosition = HitObject.ToScreenSpace(HitObject.OriginPosition);
return true;
}