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Refactor BeatSyncContainer to handle zero length tracks
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@ -59,9 +59,9 @@ namespace osu.Game.Graphics.Containers
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Track track = null;
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Track track = null;
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IBeatmap beatmap = null;
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IBeatmap beatmap = null;
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double currentTrackTime;
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double currentTrackTime = 0;
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TimingControlPoint timingPoint;
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TimingControlPoint timingPoint = null;
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EffectControlPoint effectPoint;
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EffectControlPoint effectPoint = null;
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if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
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if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
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{
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{
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@ -69,24 +69,18 @@ namespace osu.Game.Graphics.Containers
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beatmap = Beatmap.Value.Beatmap;
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beatmap = Beatmap.Value.Beatmap;
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}
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}
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if (track != null && beatmap != null && track.IsRunning)
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if (track != null && beatmap != null && track.IsRunning && track.Length > 0)
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{
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{
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currentTrackTime = track.Length > 0 ? track.CurrentTime + EarlyActivationMilliseconds : Clock.CurrentTime;
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currentTrackTime = track.CurrentTime + EarlyActivationMilliseconds;
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timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
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timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
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effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
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effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
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if (timingPoint.BeatLength == 0)
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{
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IsBeatSyncedWithTrack = false;
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return;
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}
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IsBeatSyncedWithTrack = true;
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}
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}
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else
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IsBeatSyncedWithTrack = timingPoint?.BeatLength > 0;
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if (timingPoint == null || !IsBeatSyncedWithTrack)
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{
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{
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IsBeatSyncedWithTrack = false;
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currentTrackTime = Clock.CurrentTime;
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currentTrackTime = Clock.CurrentTime;
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timingPoint = defaultTiming;
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timingPoint = defaultTiming;
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effectPoint = defaultEffect;
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effectPoint = defaultEffect;
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