Forgot to commit random change

This commit is contained in:
smoogipoo 2018-06-15 20:52:09 +09:00
parent fe9aaf000c
commit c1f7db80f1

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@ -28,8 +28,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
public int TargetColumns; public int TargetColumns;
public readonly bool IsForCurrentRuleset; public readonly bool IsForCurrentRuleset;
// Internal for testing purposes
internal FastRandom Random { get; private set; }
private Pattern lastPattern = new Pattern(); private Pattern lastPattern = new Pattern();
private FastRandom random;
private ManiaBeatmap beatmap; private ManiaBeatmap beatmap;
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty; BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate); int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed); Random = new FastRandom(seed);
return base.ConvertBeatmap(original); return base.ConvertBeatmap(original);
} }
@ -115,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns> /// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap) private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
{ {
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap); var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
Pattern newPattern = generator.Generate(); Pattern newPattern = generator.Generate();
lastPattern = newPattern; lastPattern = newPattern;
@ -138,14 +140,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Patterns.PatternGenerator conversion = null; Patterns.PatternGenerator conversion = null;
if (distanceData != null) if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap); {
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
}
else if (endTimeData != null) else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap); conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
else if (positionData != null) else if (positionData != null)
{ {
computeDensity(original.StartTime); computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position); recordNote(original.StartTime, positionData.Position);
} }