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@ -28,8 +28,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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public int TargetColumns;
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public int TargetColumns;
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public readonly bool IsForCurrentRuleset;
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public readonly bool IsForCurrentRuleset;
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// Internal for testing purposes
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internal FastRandom Random { get; private set; }
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private Pattern lastPattern = new Pattern();
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private Pattern lastPattern = new Pattern();
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private FastRandom random;
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private ManiaBeatmap beatmap;
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private ManiaBeatmap beatmap;
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@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
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BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
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int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
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int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
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random = new FastRandom(seed);
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Random = new FastRandom(seed);
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return base.ConvertBeatmap(original);
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return base.ConvertBeatmap(original);
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}
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}
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@ -115,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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/// <returns>The hit objects generated.</returns>
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/// <returns>The hit objects generated.</returns>
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private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
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private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
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{
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{
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var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
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var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
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Pattern newPattern = generator.Generate();
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Pattern newPattern = generator.Generate();
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lastPattern = newPattern;
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lastPattern = newPattern;
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@ -138,14 +140,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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Patterns.PatternGenerator conversion = null;
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Patterns.PatternGenerator conversion = null;
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if (distanceData != null)
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if (distanceData != null)
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conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
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{
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var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
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conversion = generator;
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}
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else if (endTimeData != null)
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else if (endTimeData != null)
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conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap);
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conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
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else if (positionData != null)
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else if (positionData != null)
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{
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{
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computeDensity(original.StartTime);
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computeDensity(original.StartTime);
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conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
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conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
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recordNote(original.StartTime, positionData.Position);
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recordNote(original.StartTime, positionData.Position);
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}
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}
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