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Welded bindables.
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@ -211,7 +211,7 @@ namespace osu.Game.Overlays
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this.beatmaps = beatmaps;
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trackManager = osuGame.Audio.Track;
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preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode = config.GetWeldedBindable<bool>(OsuConfig.ShowUnicode);
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preferUnicode.ValueChanged += preferUnicode_changed;
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beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>();
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