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Welded bindables.
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@ -42,32 +42,32 @@ namespace osu.Game.Overlays.Options.Sections
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new OsuCheckbox
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{
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LabelText = "Ignore all beatmap skins",
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Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSkins)
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.IgnoreBeatmapSkins)
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},
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new OsuCheckbox
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{
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LabelText = "Use skin's sound samples",
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Bindable = config.GetBindable<bool>(OsuConfig.SkinSamples)
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.SkinSamples)
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},
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new OsuCheckbox
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{
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LabelText = "Use Taiko skin for Taiko mode",
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Bindable = config.GetBindable<bool>(OsuConfig.UseTaikoSkin)
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.UseTaikoSkin)
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},
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new OsuCheckbox
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{
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LabelText = "Always use skin cursor",
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Bindable = config.GetBindable<bool>(OsuConfig.UseSkinCursor)
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.UseSkinCursor)
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},
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new OptionSlider<double>
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{
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LabelText = "Cursor size",
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Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.CursorSize)
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Bindable = (BindableDouble)config.GetWeldedBindable<double>(OsuConfig.CursorSize)
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},
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new OsuCheckbox
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{
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LabelText = "Automatic cursor size",
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Bindable = config.GetBindable<bool>(OsuConfig.AutomaticCursorSizing)
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Bindable = config.GetWeldedBindable<bool>(OsuConfig.AutomaticCursorSizing)
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},
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};
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}
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