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Welded bindables.
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@ -24,43 +24,20 @@ namespace osu.Game.Screens
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protected new OsuGameBase Game => base.Game as OsuGameBase;
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private bool boundToBeatmap;
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private Bindable<WorkingBeatmap> beatmap;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public WorkingBeatmap Beatmap
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{
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get
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{
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bindBeatmap();
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return beatmap.Value;
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}
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set
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{
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bindBeatmap();
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beatmap.Value = value;
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}
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}
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private void bindBeatmap()
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{
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if (beatmap == null)
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beatmap = new Bindable<WorkingBeatmap>();
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if (!boundToBeatmap)
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{
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beatmap.ValueChanged += beatmap_ValueChanged;
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boundToBeatmap = true;
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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if (boundToBeatmap)
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beatmap.ValueChanged -= beatmap_ValueChanged;
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base.Dispose(isDisposing);
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}
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private void beatmap_ValueChanged(object sender, EventArgs e)
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{
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OnBeatmapChanged(beatmap.Value);
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@ -69,19 +46,8 @@ namespace osu.Game.Screens
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGameBase game)
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{
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if (beatmap == null)
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beatmap = game?.Beatmap;
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}
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public override bool Push(Screen screen)
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{
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OsuScreen nextOsu = screen as OsuScreen;
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if (nextOsu != null)
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{
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nextOsu.beatmap = beatmap;
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}
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return base.Push(screen);
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beatmap.Weld(game?.Beatmap);
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beatmap.ValueChanged += beatmap_ValueChanged;
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}
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protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
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