Use rolling counter for multiplier display

This commit is contained in:
Bartłomiej Dach 2022-02-20 16:02:46 +01:00
parent 78a3b5961e
commit c25d7a1c75
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GPG Key ID: BCECCD4FA41F6497

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@ -9,8 +9,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osuTK; using osuTK;
@ -24,12 +26,15 @@ namespace osu.Game.Overlays.Mods
set => current.Current = value; set => current.Current = value;
} }
private readonly BindableNumberWithCurrent<double> current = new BindableNumberWithCurrent<double>(1); private readonly BindableNumberWithCurrent<double> current = new BindableNumberWithCurrent<double>(1)
{
Precision = 0.1
};
private readonly Box underlayBackground; private readonly Box underlayBackground;
private readonly Box contentBackground; private readonly Box contentBackground;
private readonly FillFlowContainer multiplierFlow; private readonly FillFlowContainer multiplierFlow;
private readonly OsuSpriteText multiplierText; private readonly MultiplierCounter multiplierCounter;
[Resolved] [Resolved]
private OsuColour colours { get; set; } private OsuColour colours { get; set; }
@ -107,11 +112,11 @@ namespace osu.Game.Overlays.Mods
Spacing = new Vector2(2, 0), Spacing = new Vector2(2, 0),
Children = new Drawable[] Children = new Drawable[]
{ {
multiplierText = new OsuSpriteText multiplierCounter = new MultiplierCounter
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) Current = { BindTarget = Current }
}, },
new SpriteIcon new SpriteIcon
{ {
@ -141,12 +146,11 @@ namespace osu.Game.Overlays.Mods
base.LoadComplete(); base.LoadComplete();
current.BindValueChanged(_ => updateState(), true); current.BindValueChanged(_ => updateState(), true);
FinishTransforms(true); FinishTransforms(true);
multiplierCounter.StopRolling();
} }
private void updateState() private void updateState()
{ {
multiplierText.Text = current.Value.ToLocalisableString(@"N1");
if (Current.IsDefault) if (Current.IsDefault)
{ {
underlayBackground.FadeColour(colourProvider.Background3, transition_duration, Easing.OutQuint); underlayBackground.FadeColour(colourProvider.Background3, transition_duration, Easing.OutQuint);
@ -162,5 +166,17 @@ namespace osu.Game.Overlays.Mods
multiplierFlow.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint); multiplierFlow.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
} }
} }
private class MultiplierCounter : RollingCounter<double>
{
protected override double RollingDuration => 500;
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"N1");
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
{
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
};
}
} }
} }